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Heros Past Level 5 While Creeping

Ralle

Owner
Level 79
Joined
Oct 6, 2004
Messages
10,183
Description
This will explain how to make units go over level 5 in creeping.

Edit GamePlay Constants
edit this value:
Code:
Hero XP Gained - Creep Reduction Table: 80,70,60,50,0
Change the last value '0' to something like 40

The Definition of this Value
this value defines how many experience points the hero will get from killing the creep:
when the hero is level 1, it will get 80%
when the hero is level 2, it will get 70%
when the hero is level 3, it will get 60%
when the hero is level 4, it will get 50%
and then level 5 where it normally says 0% you change it so it still get's experience.
 
Level 18
Joined
Jan 24, 2006
Messages
1,938
Lol, as a trigger!

  • Experience Gain System
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Killing unit) is A Hero) Equal to True
    • Actions
      • Hero - Add (((Level of (Dying unit)) / (Hero level of (Killing unit))) x 100) experience to (Killing unit), Hide level-up graphics
Of course, this isn't really a very balanced system, but you could easily set up your own innovative experience gain system based on the level difference between the Hero and the dying unit!



EDIT: ZOMG 777th post! I'm a lucky bastard! I think this is an auspicious time for me to go to bed, 'nite all :p
 
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