Heroes Portal

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My first attempt at bringing a 2D object to Warcraft 3. The model is based on a portal from Heroes 3
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Heroes Portal (Model)

Oh this is really cool, although I'm given the impression you have 8 different Portals and I can only see one with a single animation - was there an error in the uploading?
Love this homage to a true classic either way <3
I plan to add more portals later... I wanted to post an image of one portal, but due to the small size of the image, Hive did not accept the image

up close it's looks bad but from far away it's opposite
What are you going to do, the game is from 1999...
 
I feel like this would be more useful if either a. it was fixed towards the camera angle. or b. it had "faces" on both sides and rotated like a sort of in game icon/buff. in it's current state I'm not sure how one would use this in a 3d game. maybe I am missing something...
 
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I feel like this would be more useful if either a. it was fixed towards the camera angle. or b. it had "faces" on both sides and rotated like a sort of in game icon/buff. in it's current state I'm not sure how one would use this in a 3d game. maybe I am missing something...
This can be done by Z-billboarding the root bone. That way the portal will always face the camera while still "standing" in 3D space.
 
I feel like this would be more useful if either a. it was fixed towards the camera angle. or b. it had "faces" on both sides and rotated like a sort of in game icon/buff. in it's current state I'm not sure how one would use this in a 3d game. maybe I am missing something...
I plan to make such a feature in units. It makes no sense to do this with static objects because they are turned on one side.
 
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