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How to import Heroes Portal

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Heroes Portal of the bundle Heroes Portal. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Heroes Portal.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Heroes Portal
Portal.mdx
AVXmn1b7.blp
AVXmn1b6.blp
AVXmn1b5.blp
AVXmn1b4.blp
AVXmn1b3.blp
AVXmn1b2.blp
AVXmn1b1.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Portal.mdx

Now Click the "Import File" Button:

Next select 'Portal.mdx' in the folder which you extracted from the zip archive:

Heroes Portal
Portal.mdx
AVXmn1b1.blp
AVXmn1b2.blp
AVXmn1b3.blp
AVXmn1b4.blp
AVXmn1b5.blp
AVXmn1b6.blp
AVXmn1b7.blp

The file has been properly added to the map archive:

Portal.mdx
Model
6
war3mapimported/Portal.mdx

Done, you have imported the file Portal.mdx.

Importing AVXmn1b1.blp

Now Click the "Import File" Button:

Next select 'AVXmn1b1.blp' in the folder which you extracted from the zip archive:

Heroes Portal
Portal.mdx
AVXmn1b1.blp
AVXmn1b2.blp
AVXmn1b3.blp
AVXmn1b4.blp
AVXmn1b5.blp
AVXmn1b6.blp
AVXmn1b7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
war3mapimported/AVXmn1b1.blp

Double-click the file AVXmn1b1.blp:

AVXmn1b1.blp
Image / Texture
13
war3mapimported/AVXmn1b1.blp

Tick the box "Use Custom Path" and type in the correct path:

AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp

The file has been properly added to the map archive:

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp

Done, you have imported the file AVXmn1b1.blp.

Importing AVXmn1b2.blp

Now Click the "Import File" Button:

Next select 'AVXmn1b2.blp' in the folder which you extracted from the zip archive:

Heroes Portal
Portal.mdx
AVXmn1b1.blp
AVXmn1b2.blp
AVXmn1b3.blp
AVXmn1b4.blp
AVXmn1b5.blp
AVXmn1b6.blp
AVXmn1b7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
war3mapimported/AVXmn1b2.blp

Double-click the file AVXmn1b2.blp:

AVXmn1b2.blp
Image / Texture
13
war3mapimported/AVXmn1b2.blp

Tick the box "Use Custom Path" and type in the correct path:

AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp

The file has been properly added to the map archive:

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp

Done, you have imported the file AVXmn1b2.blp.

Importing AVXmn1b3.blp

Now Click the "Import File" Button:

Next select 'AVXmn1b3.blp' in the folder which you extracted from the zip archive:

Heroes Portal
Portal.mdx
AVXmn1b1.blp
AVXmn1b2.blp
AVXmn1b3.blp
AVXmn1b4.blp
AVXmn1b5.blp
AVXmn1b6.blp
AVXmn1b7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
war3mapimported/AVXmn1b3.blp

Double-click the file AVXmn1b3.blp:

AVXmn1b3.blp
Image / Texture
13
war3mapimported/AVXmn1b3.blp

Tick the box "Use Custom Path" and type in the correct path:

AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp

The file has been properly added to the map archive:

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp

Done, you have imported the file AVXmn1b3.blp.

Importing AVXmn1b4.blp

Now Click the "Import File" Button:

Next select 'AVXmn1b4.blp' in the folder which you extracted from the zip archive:

Heroes Portal
Portal.mdx
AVXmn1b1.blp
AVXmn1b2.blp
AVXmn1b3.blp
AVXmn1b4.blp
AVXmn1b5.blp
AVXmn1b6.blp
AVXmn1b7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp
AVXmn1b4.blp
Image / Texture
13
war3mapimported/AVXmn1b4.blp

Double-click the file AVXmn1b4.blp:

AVXmn1b4.blp
Image / Texture
13
war3mapimported/AVXmn1b4.blp

Tick the box "Use Custom Path" and type in the correct path:

AVXmn1b4.blp
Image / Texture
13
AVXmn1b4.blp

The file has been properly added to the map archive:

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp
AVXmn1b4.blp
Image / Texture
13
AVXmn1b4.blp

Done, you have imported the file AVXmn1b4.blp.

Importing AVXmn1b5.blp

Now Click the "Import File" Button:

Next select 'AVXmn1b5.blp' in the folder which you extracted from the zip archive:

Heroes Portal
Portal.mdx
AVXmn1b1.blp
AVXmn1b2.blp
AVXmn1b3.blp
AVXmn1b4.blp
AVXmn1b5.blp
AVXmn1b6.blp
AVXmn1b7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp
AVXmn1b4.blp
Image / Texture
13
AVXmn1b4.blp
AVXmn1b5.blp
Image / Texture
13
war3mapimported/AVXmn1b5.blp

Double-click the file AVXmn1b5.blp:

AVXmn1b5.blp
Image / Texture
13
war3mapimported/AVXmn1b5.blp

Tick the box "Use Custom Path" and type in the correct path:

AVXmn1b5.blp
Image / Texture
13
AVXmn1b5.blp

The file has been properly added to the map archive:

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp
AVXmn1b4.blp
Image / Texture
13
AVXmn1b4.blp
AVXmn1b5.blp
Image / Texture
13
AVXmn1b5.blp

Done, you have imported the file AVXmn1b5.blp.

Importing AVXmn1b6.blp

Now Click the "Import File" Button:

Next select 'AVXmn1b6.blp' in the folder which you extracted from the zip archive:

Heroes Portal
Portal.mdx
AVXmn1b1.blp
AVXmn1b2.blp
AVXmn1b3.blp
AVXmn1b4.blp
AVXmn1b5.blp
AVXmn1b6.blp
AVXmn1b7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp
AVXmn1b4.blp
Image / Texture
13
AVXmn1b4.blp
AVXmn1b5.blp
Image / Texture
13
AVXmn1b5.blp
AVXmn1b6.blp
Image / Texture
13
war3mapimported/AVXmn1b6.blp

Double-click the file AVXmn1b6.blp:

AVXmn1b6.blp
Image / Texture
13
war3mapimported/AVXmn1b6.blp

Tick the box "Use Custom Path" and type in the correct path:

AVXmn1b6.blp
Image / Texture
13
AVXmn1b6.blp

The file has been properly added to the map archive:

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp
AVXmn1b4.blp
Image / Texture
13
AVXmn1b4.blp
AVXmn1b5.blp
Image / Texture
13
AVXmn1b5.blp
AVXmn1b6.blp
Image / Texture
13
AVXmn1b6.blp

Done, you have imported the file AVXmn1b6.blp.

Importing AVXmn1b7.blp

Now Click the "Import File" Button:

Next select 'AVXmn1b7.blp' in the folder which you extracted from the zip archive:

Heroes Portal
Portal.mdx
AVXmn1b1.blp
AVXmn1b2.blp
AVXmn1b3.blp
AVXmn1b4.blp
AVXmn1b5.blp
AVXmn1b6.blp
AVXmn1b7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp
AVXmn1b4.blp
Image / Texture
13
AVXmn1b4.blp
AVXmn1b5.blp
Image / Texture
13
AVXmn1b5.blp
AVXmn1b6.blp
Image / Texture
13
AVXmn1b6.blp
AVXmn1b7.blp
Image / Texture
13
war3mapimported/AVXmn1b7.blp

Double-click the file AVXmn1b7.blp:

AVXmn1b7.blp
Image / Texture
13
war3mapimported/AVXmn1b7.blp

Tick the box "Use Custom Path" and type in the correct path:

AVXmn1b7.blp
Image / Texture
13
AVXmn1b7.blp

The file has been properly added to the map archive:

Portal.mdx
Model
6
war3mapimported/Portal.mdx
AVXmn1b1.blp
Image / Texture
13
AVXmn1b1.blp
AVXmn1b2.blp
Image / Texture
13
AVXmn1b2.blp
AVXmn1b3.blp
Image / Texture
13
AVXmn1b3.blp
AVXmn1b4.blp
Image / Texture
13
AVXmn1b4.blp
AVXmn1b5.blp
Image / Texture
13
AVXmn1b5.blp
AVXmn1b6.blp
Image / Texture
13
AVXmn1b6.blp
AVXmn1b7.blp
Image / Texture
13
AVXmn1b7.blp

Done, you have imported the file AVXmn1b7.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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