• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Heroes Portal

This bundle is marked as pending. It has not been reviewed by a staff member yet.
My first attempt at bringing a 2D object to Warcraft 3. The model is based on a portal from Heroes 3
Contents

Heroes Portal (Model)

Level 6
Joined
Apr 7, 2020
Messages
55
Oh this is really cool, although I'm given the impression you have 8 different Portals and I can only see one with a single animation - was there an error in the uploading?
Love this homage to a true classic either way <3
I plan to add more portals later... I wanted to post an image of one portal, but due to the small size of the image, Hive did not accept the image

up close it's looks bad but from far away it's opposite
What are you going to do, the game is from 1999...
 
Level 25
Joined
Mar 29, 2020
Messages
1,465
I feel like this would be more useful if either a. it was fixed towards the camera angle. or b. it had "faces" on both sides and rotated like a sort of in game icon/buff. in it's current state I'm not sure how one would use this in a 3d game. maybe I am missing something...
 
Last edited:

frostwhisper

Media Manager
Level 52
Joined
May 25, 2007
Messages
4,258
I feel like this would be more useful if either a. it was fixed towards the camera angle. or b. it had "faces" on both sides and rotated like a sort of in game icon/buff. in it's current state I'm not sure how one would use this in a 3d game. maybe I am missing something...
This can be done by Z-billboarding the root bone. That way the portal will always face the camera while still "standing" in 3D space.
 
Level 6
Joined
Apr 7, 2020
Messages
55
I feel like this would be more useful if either a. it was fixed towards the camera angle. or b. it had "faces" on both sides and rotated like a sort of in game icon/buff. in it's current state I'm not sure how one would use this in a 3d game. maybe I am missing something...
I plan to make such a feature in units. It makes no sense to do this with static objects because they are turned on one side.
 
Top