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- Nov 19, 2005
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Descriptions should be in English and you need an in-game screenshot, just FYI.
(1 ratings)
This is a problem. I tried to reset the screenshot but Hive gave an error at 37% loading.Descriptions should be in English and you need an in-game screenshot, just FYI.
I plan to add more portals later... I wanted to post an image of one portal, but due to the small size of the image, Hive did not accept the imageOh this is really cool, although I'm given the impression you have 8 different Portals and I can only see one with a single animation - was there an error in the uploading?
Love this homage to a true classic either way <3
What are you going to do, the game is from 1999...up close it's looks bad but from far away it's opposite
Well Ubisoft did release the HD edi- ah, you know what, that is not worthy of consideration, GoG is supreme for this game and the HD Mod is where it's atWhat are you going to do, the game is from 1999...
This can be done by Z-billboarding the root bone. That way the portal will always face the camera while still "standing" in 3D space.I feel like this would be more useful if either a. it was fixed towards the camera angle. or b. it had "faces" on both sides and rotated like a sort of in game icon/buff. in it's current state I'm not sure how one would use this in a 3d game. maybe I am missing something...
I plan to make such a feature in units. It makes no sense to do this with static objects because they are turned on one side.I feel like this would be more useful if either a. it was fixed towards the camera angle. or b. it had "faces" on both sides and rotated like a sort of in game icon/buff. in it's current state I'm not sure how one would use this in a 3d game. maybe I am missing something...