• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Heroes of Tigeria

Status
Not open for further replies.
Level 11
Joined
Sep 14, 2009
Messages
284
Ahoy.
While going through old projects on my harddrive I found a project that I got very tempted to continue on called heroes of Tigeria, which has some pretty neat features.


Basically, an evil sorceror came to Tigeria and shattered the entire land, dividing the different zones in order to drain their mana. A hero decides to embark on a quest to reunite the pieces of land and defeat the evil sorceror.

This map was greatly inspired by Banjo & Kazooie and Monster master RPG by Robbepop. The hero starts in a "overworld" which serves a a hub between the lands that have been shattered. Each land works as a reapeatable instance (like in Monster master rpg, but more like a WoW style raid).

In each land, the player must gather a certain number of "Shattered Fragments" (Like notes/Jiggies in Banjo Kazooie) in order to gain access to new lands, with the final land being the zone of the evil sorceror, the end boss.



Very simple yet unique idea I think. I'm surprised no one have thought about implenting the Banjo & Kazooie style into Wc3 yet.

Opinions/thoughts?
 
Status
Not open for further replies.
Top