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Hero

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Level 18
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Mar 21, 2011
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hi
as you all should know, each ability has his own duration for hero and unit. (for example storm bolt stuns units for 6 seconds and heroes for 4 seconds)

now, i want to do a boss enemy, he shouldnt get stunned as long as normal enemies. so i set him to a hero, but now he has this strength /agility /intelligence stats. now my question is: can i remove this stats without loosing his hero classification? is there any other way to mark the unit as a hero?

ty
 
I think yes. But must use trigger. There is a trigger action call Unit - add classification. U can use it.
EDIT: Oops. I was wrong >.<. It only add the classification, not the target type.
May be u can make him has only 1 stat and 0 stat increase per level.
 
mark him as ancient or suicidal and mark for every ability that does stun that it cant target ancients or suicidals.
If those are triggered you will have to add to those spells extra if line with checking whenever the unit is ancient or not.
This way the unit doesnt need to be hero, Hope it helped
 
^ He want the spell not stun as long as normal unit but still keep the damage. If he does it ur way, the spell cant target him as all.
Gimli: So what do u want clearly?
 
Then u can set the level of the boss (each unit has its own level) to 5 or add the resistant skin ability to it (not recommend this).
Since unit has level 5 will be affected by hero duration instead of normal duration of the spell.
 
Try this trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Unit - Remove All buffs from the boss
This will make the boss not being affected by any skill (still take damage though). However, some damage over time ability wont take any effect on it too.
 
Make the stun duration one second and take whatever unit is stunned and apply a second buff that stuns for (x-1) seconds to normal heroes and (1/2x-1) to bosses
 
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