- Joined
- Aug 11, 2009
- Messages
- 605
I wanted to change so regular enemies in the map are all Hero units instead of regular units. But now the respawn triggers I try to use wont work properly. The problem is that only 7 out of 15 units revive.
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Time - Elapsed game time is 0.00 seconds
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Set VariableSet Camp_UnitGroup[1] = (Units in Camp11 Area <gen> owned by Neutral Hostile)
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Unit Group - Pick every unit in Camp_UnitGroup[1] and do (Actions)
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Loop - Actions
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Set VariableSet CampScale_Count = (CampScale_Count + 1)
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Set VariableSet Camp11_Unit[CampScale_Count] = (Picked unit)
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Set VariableSet Camp11_Point[CampScale_Count] = (Position of (Picked unit))
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Set VariableSet Camp11_Facing[CampScale_Count] = (Facing of (Picked unit))
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Set VariableSet CampScale_Unit[CampScale_Count] = (Picked unit)
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Set VariableSet CampScale_VIT[CampScale_Count] = (Strength of (Picked unit) (Exclude bonuses))
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Set VariableSet CampScale_POW[CampScale_Count] = (Agility of (Picked unit) (Exclude bonuses))
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Unit - Set the custom value of (Picked unit) to CampScale_Count
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Camp11 Reset
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Events
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Conditions
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Actions
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Unit Group - Pick every unit in Camp_UnitGroup[1] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is alive) Equal to True
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Then - Actions
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Unit - Kill (Picked unit)
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Hero - Instantly revive (Picked unit) at Camp11_Point[(Custom value of (Picked unit))], Hide revival graphics
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Unit - Make (Picked unit) face Camp11_Facing[(Custom value of (Picked unit))] over 0.00 seconds
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Else - Actions
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Hero - Instantly revive (Picked unit) at Camp11_Point[(Custom value of (Picked unit))], Hide revival graphics
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Unit - Make (Picked unit) face Camp11_Facing[(Custom value of (Picked unit))] over 0.00 seconds
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