- Joined
- Apr 16, 2009
- Messages
- 15
If you have played tech wars, tech wars tournament, or hero wars, then you can understand this game very easily. Teams are 3v3. The basic idea is having an army which you upgrade and also having a hero who gets more powerful as the battle rages on. When your unit dies it will respawn behind your town hall and be ordered to patrol to the opposing spawn point.
I have an in game startup tutorial for the game which ill show play-by-play::
You start by choosing a hero.
Then you choose your army type.
In the center of the map is a location to free up food supplies.
The hero shops are free from enemy reach. You can also see on this screen that the camera height can be increased.
Units are upgraded when you select one and in the bottom right will be the different selections you have.
This shot shows that you can change the color of your units to 13 team colors warcraft supports.
On this picture you see that you can restore the camera back to default.
Army overviews:: Each race has 2 defining characteristics.
Fire-Primarily ranged. Many AOE damage dealing units.
Human-Primarily ranged. Supportive race through heal casters and auras.
Mutant-Primarily ranged. High regeneration basis..
Orc-High health units. Powerful melee units.
Skeleton-Have 'ghost' units with high evasion. Have 'skeletal construct' units who upon death break apart into multiple, lower ranked skeletons.
Zombie-Good at massing. High health units.
Credits are given in game in the quests.
There are only custom heroes(6 melee 3 ranged).
Known bugs::
Updates that will take place before beta release::
http://www.hiveworkshop.com/forums/pastebin_data/08ueuo/_files/HTWarsK.w3m
I have an in game startup tutorial for the game which ill show play-by-play::
You start by choosing a hero.
Then you choose your army type.
In the center of the map is a location to free up food supplies.
The hero shops are free from enemy reach. You can also see on this screen that the camera height can be increased.
Units are upgraded when you select one and in the bottom right will be the different selections you have.
This shot shows that you can change the color of your units to 13 team colors warcraft supports.
On this picture you see that you can restore the camera back to default.
Army overviews:: Each race has 2 defining characteristics.
Fire-Primarily ranged. Many AOE damage dealing units.
Human-Primarily ranged. Supportive race through heal casters and auras.
Mutant-Primarily ranged. High regeneration basis..
Orc-High health units. Powerful melee units.
Skeleton-Have 'ghost' units with high evasion. Have 'skeletal construct' units who upon death break apart into multiple, lower ranked skeletons.
Zombie-Good at massing. High health units.
Credits are given in game in the quests.
There are only custom heroes(6 melee 3 ranged).
Known bugs::
- When the Wererat hero comes out of metamorphosis his base model loses extra attachments.
- When the Shadow Boxer uses Killa Bees he will transform into Morphed Illidan, but come out of it when the Bees are over.
- Can not see the lightning bolt when Human Lightning Mages cast Lightning Zap.
- Some heroes are not completed.
- Air models are on/under the ground. They are still considered air for combat purposes.
Updates that will take place before beta release::
- Improved duel system.
- Duel betting.
- More heroes.
- Increasing the < LENGTH > of the map to include 1 overall building to destroy after sacking your enemy's town hall.
- Figuring out something to do with all of the empty space between the hero shops :/
http://www.hiveworkshop.com/forums/pastebin_data/08ueuo/_files/HTWarsK.w3m
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