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Hero Spell Feedback

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Apr 9, 2004
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This is a hero concept i've been working on and i want some feedback on it.

Hero: Pandaren Cannibal
Name: Chen HeartEater
Type: Unit-Eater/1v1 heroe
Main att: STR
STR:High
INT: medium
AGI: Medium low
Side: UD
Max Hp: 1800
Max Mp: 800
Max attack: 56-75


Ok this guy utelizes units to perform all of his attacks. So here we go...

1. Chew(name to be changed) Single unit targetable. Range 100, mana 65, cooldown (10 seconds)

Description: PC chomps on an enemy, swallowing and chewing on it for a short duration before regurgiating it. This can target both heroes and units but slow Chen by 75% while he's chewing on them. He does, however regain a small amount of health and a bigger amount if he kills the unit.

Level 1: Swallows a unit for 5 seconds, dealing 10 damage per second to the swallowed unit. Upon regurgitation, unit will take an extra 35 damage Heals 5 hp per second while chewing an enemy. If he kills an enemy with this, then he gains 50 hit points.

Level 2: Swallows a unit for 5 seconds, dealing 15 damage per second to the swallowed unit. Upon regurgitation, unit will take an extra 70 damage. Heals 10 hp per second while chewing an enemy. If he kills an enemy with this, then he gains 75 hit points.

Level 3: Swallows a unit for 5 seconds, dealing 20 damage per second to the swallowed unit. Upon regurgitation, unit will take an extra 105 damage. Heals 15 hp per second while chewing an enemy. If he kills an enemy with this, then he gains 100 hit points.

Level 4: Swallows a unit for 5 seconds, dealing 25 damage per second to the swallowed unit. Upon regurgitation, unit will take an extra 140 damage. Heals 20 hp per second while chewing an enemy. If he kills an enemy with this, then he gains 125 hit points.

Level 5: Swallows a unit for 5 seconds, dealing 30 damage per second to the swallowed unit. Upon regurgitation, unit will take an extra 175 damage. Heals 25 hp per second while chewing an enemy. If he kills an enemy with this, then he gains 150 hit points.

This is his base ability which basically increases the effectiveness of all of his other abilities. Still, the other abilities are not dependant on this. Besides all of that it's to simply remove a unit from action for a short period, keeping them from damaging other units. It helps him recover a bit of health but it's effective enough to make him over powered. Besdies, he's supposed to be a cannibal.

Ability 2: Stomach Pump Cannon (also knowing as puking) Mana cost 145 cooldown 15 seconds, ground targeting.

Description: Greating a disturbance within his stomahc, Chen throws up with great force, spewing acid onto his enemies.

Level 1: Spews acid that deals 25 inital damage and burns enemy units dealing 1 damage every 0.20 seconds for 20 seconds.

Level 2: Spews acid that deals 40 inital damage and burns enemy units dealing 1.5 damage every 0.20 seconds for 25 seconds.

Level 3: Spews acid that deals 55 inital damage and burns enemy units dealing 2 damage every 0.20 seconds for 30 seconds.

Level 4: Spews acid that deals 70 inital damage and burns enemy units dealing 2.5 damage every 0.20 seconds for 35 seconds.

Level 5: Spews acid that deals 85 inital damage and burns enemy units dealing 3 damage every 0.20 seconds for 40 seconds.

This is pretty much to weaken spawns and make heros a bit easier to kill. Still it remains relatively useless later levels although it does deal big damage over time, it's often not enough to become significant. However, with "Chew it becomes much more usefull"

With Chew

While a unit is in his stomach, he can spit that unit out with this ability.

Level 1: Spits out the chewed carcass of the unit into others. Unit being spit out will take no inital damage but if it hit's any obstacle, it will deal 125 damage to the obstacle if it is a unit, 75 if it is a building, and in return deal 100 damage to the unit spit out.

Level 2: Spits out the chewed carcass of the unit into others. Unit being spit out will take no inital damage but if it hit's any obstacle, it will deal 175 damage to the obstacle if it is a unit, 100 if it is a building, and in return deal 140 damage to the unit spit out.

Level 3: Spits out the chewed carcass of the unit into others. Unit being spit out will take no inital damage but if it hit's any obstacle, it will deal 225 damage to the obstacle if it is a unit, 150 if it is a building, and in return deal 180 damage to the unit spit out.

Level 4: Spits out the chewed carcass of the unit into others. Unit being spit out will take no inital damage but if it hit's any obstacle, it will deal 275 damage to the obstacle if it is a unit, 125 if it is a building, and in return deal 220 damage to the unit spit out.

Level 5: Spits out the chewed carcass of the unit into others. Unit being spit out will take no inital damage but if it hit's any obstacle, it will deal 325 damage to the obstacle if it is a unit, 150 if it is a building, and in return deal 260 damage to the unit spit out.

Now this only hits 1 other unit and breaks down trees. Once he hits another unit they will both stop.

This is where this hero becomes interesting to use and quite powerful. It's not too powerful but it's more effective against 1-2 units than the acid would be


3. Bad Gas: Passive ability.

the PC has a messed up digestive system so bad that it gives him the farts

Description: While learned, he will spawn a gas cloud every X seconds (lowers with level ups). On top of that, if ever he kills a unit by chewing on it, his next fart will combust, burning units up)

Level 1: Farts every 10 seconds. Cloud is so strong that will keep units from casting while within it and deal 3 damage per second. If he eats a unit, the next fart will shoot a BoF behind him, burning 60 damage in a cone.

Level 2: Farts every 8.5 seconds. Cloud is so strong that will keep units from casting while within it and deal 4 damage per second. If he eats a unit, the next fart will shoot a BoF behind him, burning 80 damage in a cone.

Level 3: Farts every 7 seconds. Cloud is so strong that will keep units from casting while within it and deal 5 damage per second. If he eats a unit, the next fart will shoot a BoF behind him, burning 100 damage in a cone.

Level 4: Farts every 5.5 seconds. Cloud is so strong that will keep units from casting while within it and deal 6 damage per second. If he eats a unit, the next fart will shoot a BoF behind him, burning 120 damage in a cone.

Level 5: Farts every 4 seconds. Cloud is so strong that will keep units from casting while within it and deal 7 damage per second. If he eats a unit, the next fart will shoot a BoF behind him, burning 140 damage in a cone.

This is mainly to keep units from attacking him up close and makes it harder to chase him down. The chewing is just a bonus and if timed right can be rather powerful as long as he knows when to turn around plus I find it to be comical

Ultimates:

1. Disembowel: Self Kamikazy channeling 3 seconds. Cost 300 cooldown 3 minutes

Description: the PC explodes his own body, releasing powerful acid out in all directions. Units cought by the acid will be severely bruned and weakened. Structures will also take dmaage over time and the feild stays for 90 seconds.

Level 1: Deals 2 dmg per second to structures and 35 dmg per second to units. Units initally affected will also suffer a 10 armor loss. Area of 300

Level 2: Deals 3 dmg per second to structures and 45 dmg per second to units. Units initally affected will also suffer a 15 armor loss. Area of 400.

Level 3: Deals 4 dmg per second to structures and 55 dmg per second to units. Units initally affected will also suffer a 20 armor loss. Area of 500.

Armor loss lasts 90 seconds also unless debuffed

This is bascally a last resort and used to weaken enemies and keep towers from healing and keep heroes form helaing in that spot. Othe rthan that this is mainly a filler but just to give a bit of variation.

Ultimate 2: Bone Sword

Description: After digestion enough bodies, he attaisn enough bones to create a mighty swrod, to boost his attack.

Level 1: Uses 5 units eaten (required) (max 30) to fashion a sword that grants him bonus (15 + number of digested units) damage for 45 seconds.

Level 2: Uses 5 units eaten (required) (max 30) to fashion a sword that grants him bonus (30 + number of digested units) damage for 40 seconds.

Level 3: Uses 5 units eaten (required) (max 30) to fashion a sword that grants him bonus (45 + number of digested units) damage for 35 seconds.

Best used during a seige to finish off a unit and can give him a bonus of 90 damage to better drop targets and push back heroes. Again another filler but hey it could just as well fit.

Ultimate 3: Feast: Single unit tagret disatnce 100. Cost, 200, cooldown 200 seconds.

Description: Feasts upon a single living unit, restoring his own hit points, can target any living unit, both allied or enemy. Cannot target heroes. Unit will be killed in the process

Level 1: Instantly kills the unit and feasts or it's corpse for 3 seconds, gaining 50 health per 0.25 seconds.

Level 2: Instantly kills the unit and feasts or it's corpse for 3 seconds, gaining 100 health per .25 seconds.

Level 3: Instantly kills the unit and feasts or it's corpse for 3 seconds, gaining 150 health per .25 seconds.

I think this one best fits and can be used if you;re in dire need of restoration and can help to keep up with a push and is small enough so that you don't lose enough hp to make this not worthwhile. Besides it's no worse than a BR who revives. It makes good use when used on stronger spawns by killing them instantly.

There's my hero idea. I realize he's not perfect so perhaps some suggestion would be good. Please post your thoughts.

As for the model, i'd say reg panda brewmaster and it can use the Pandaren skin made by insomnia graphics. (looks very UD plus shows his teeth which look quite sharp and cannibally) also he'd need some simply model edits for more fitting animations.
 
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