- Joined
- Feb 27, 2019
- Messages
- 401
Hello,
I am editing a Hero Defense map where, at the beginning, players can pick 1 or 2 heroes (with double click) among a circle of heroes (see the picture at the bottom of this post). The pickable heroes are level 1 heroes owned by an allied computer player.
I want players to be able to see the skills of each hero before picking. What is the easiest way ?
I thougth about:
1 - Make the computer player share unit controls (= players can see inventory & icons)
2 - Pause the units (= players cannot move, attack, ... with them)
3 - For each hero, set it level 30 (max level), and learn all of its skills.
However, I cannot find a easy way to perform step 3. Can we access the skill list of a hero in a trigger ? Can we automatically spend all skill points to max all the skills ?
I am editing a Hero Defense map where, at the beginning, players can pick 1 or 2 heroes (with double click) among a circle of heroes (see the picture at the bottom of this post). The pickable heroes are level 1 heroes owned by an allied computer player.
I want players to be able to see the skills of each hero before picking. What is the easiest way ?
I thougth about:
1 - Make the computer player share unit controls (= players can see inventory & icons)
2 - Pause the units (= players cannot move, attack, ... with them)
3 - For each hero, set it level 30 (max level), and learn all of its skills.
However, I cannot find a easy way to perform step 3. Can we access the skill list of a hero in a trigger ? Can we automatically spend all skill points to max all the skills ?
