- Joined
- Oct 27, 2008
- Messages
- 1,176
theres a bug with my map with one hero
it has a skill that makes a clone of its self but its a hero
i want to make it that the clone isnt revived by this trigger
it has a skill that makes a clone of its self but its a hero
i want to make it that the clone isnt revived by this trigger
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Hero Reviving
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Events
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Unit - A unit Dies
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Conditions
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((Triggering unit) is A Hero) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Dying unit) is A Hero) Equal to True
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Then - Actions
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Player - Add ((Level of (Dying unit)) x 10) to (Owner of (Killing unit)) Current gold
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Else - Actions
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Countdown Timer - Start Herorevivingtimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in 20.00 seconds
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Set Herorevivingtimer[(Player number of (Owner of (Dying unit)))] = (Last started timer)
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Countdown Timer - Create a timer window for Herorevivingtimer[(Player number of (Owner of (Dying unit)))] with title (Name of (Triggering player))
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Set HeroRevivingTimerWindow[(Player number of (Owner of (Dying unit)))] = (Last created timer window)
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Countdown Timer - Show HeroRevivingTimerWindow[(Player number of (Owner of (Dying unit)))]
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Wait 20.00 seconds
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Countdown Timer - Destroy HeroRevivingTimerWindow[(Player number of (Owner of (Dying unit)))]
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For each (Integer A) from 1 to 5, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Dying unit)) Equal to (Player((Integer A)))
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Then - Actions
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Set Points[5] = (Center of Region 015 <gen>)
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Hero - Instantly revive (Dying unit) at Points[5], Hide revival graphics
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Custom script: call RemoveLocation( udg_Points[5])
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Else - Actions
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For each (Integer A) from 6 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Dying unit)) Equal to (Player((Integer A)))
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Then - Actions
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Set Points[6] = (Center of Region 018 <gen>)
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Hero - Instantly revive (Dying unit) at Points[6], Hide revival graphics
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Custom script: call RemoveLocation( udg_Points[6])
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Else - Actions
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