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Hero Revival Spell

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Jul 7, 2010
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Triggering is so easy like this....
  • Untitled Trigger 001
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to <Your Spell>
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units within <Your Range> of (Position of (Triggering unit)) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
        • Loop - Actions
          • Hero - Instantly revive (Picked unit) at (Position of (Picked unit)), Show revival graphics
 
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