Hero Revival Issues

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NazT

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NazT

I have a little problem with a trigger spell I put into my new map.

Ok.. heres how it works. Rather simply.. when a hero dies, he is instantly revived at the position he died at, but is paused, invulnerable and at 1/4 hp with a specific buff that removes him from the game if the buff is not removed after 60 seconds. This is all so that the hero must be revived with a spell or item where he died in a certain amount of time.

I have like 30 custom heros on the map when I start, just to play with all my trigger spells.

The problem is, no matter which two I pick, the first two that die do not get revived. After the first two, it all works perfectly...

I even went as far as to put a text message action in the trigger that simply echoes the name of the dieing hero.. the 1st two names don't even get echoed.. but the model that I created to mark the position of the hero gets placed - so the trigger is getting fired. Any Ideas? I looked through gameplay constants and played around with all the revival times in there, but still cant get it to work for the 1st 2 dieing heros.. :(
 
Answering My Own Question

ok i figured it out.. and realized how dumb I was being.

The reason it wasn't reving the 1st two heros was because the game was already over its maximum food limit HAHA.
 
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