I have a little problem with a trigger spell I put into my new map.
Ok.. heres how it works. Rather simply.. when a hero dies, he is instantly revived at the position he died at, but is paused, invulnerable and at 1/4 hp with a specific buff that removes him from the game if the buff is not removed after 60 seconds. This is all so that the hero must be revived with a spell or item where he died in a certain amount of time.
I have like 30 custom heros on the map when I start, just to play with all my trigger spells.
The problem is, no matter which two I pick, the first two that die do not get revived. After the first two, it all works perfectly...
I even went as far as to put a text message action in the trigger that simply echoes the name of the dieing hero.. the 1st two names don't even get echoed.. but the model that I created to mark the position of the hero gets placed - so the trigger is getting fired. Any Ideas? I looked through gameplay constants and played around with all the revival times in there, but still cant get it to work for the 1st 2 dieing heros..
Ok.. heres how it works. Rather simply.. when a hero dies, he is instantly revived at the position he died at, but is paused, invulnerable and at 1/4 hp with a specific buff that removes him from the game if the buff is not removed after 60 seconds. This is all so that the hero must be revived with a spell or item where he died in a certain amount of time.
I have like 30 custom heros on the map when I start, just to play with all my trigger spells.
The problem is, no matter which two I pick, the first two that die do not get revived. After the first two, it all works perfectly...
I even went as far as to put a text message action in the trigger that simply echoes the name of the dieing hero.. the 1st two names don't even get echoed.. but the model that I created to mark the position of the hero gets placed - so the trigger is getting fired. Any Ideas? I looked through gameplay constants and played around with all the revival times in there, but still cant get it to work for the 1st 2 dieing heros..