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Hero Inventory System

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Level 4
Joined
May 18, 2004
Messages
60
Need Help with Hero Inventory System

So, basically I took "Mapz_Maker's Multiboard-based Menu System" and changed it so it turns into a hero's inventory.

As in, you pick up a pair of gloves it goes into the gloves slot and if you remove it it changes back to <empty>:




Ok. So now that we have this system establish it gets a lil bit more complicated...

In my RPG you can only have 1 of any type of armor/weapon/shield etc. In my map I have all of the items in the above pic + more in my map and seeing as you can only carry at any given time 6 items it really makes the game limited. Especially when u add in potions/quest items/rings etc.

What I could do is make it so lets say hero picks up gloves X and gloves slot = empty.
Then move gloves to X region and add all item abilities to Hero...

I really, really, REALLY do not wanna do it this way because by doing this I would have to go in a make a trigger for acquires AND loses an item for over 200 sum items that I have in my map...

The question: Can this be done a more efficient way?
 
Last edited:
Level 5
Joined
Nov 14, 2007
Messages
161
I made this set of triggers which do the job, though there is a potential bug about them. if you like the idea ill elaborate a little more.

HeadItems[#] - Item-Type Array
CounterInteger - Integer
TempItemCheck - Item-Type
Integer B - The 6 slots in the hero inventory
Integer A - How big the array is for the item group

  • initalize
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Set HeadItems[0] = Crown of Kings +5
      • Set HeadItems[1] = Mask of Death
      • Set HeadItems[2] = Crown of the Deathlord
and
  • item checker
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • Set CounterInteger = 0
      • For each (Integer B) from 1 to 6, do (Actions)
        • Loop - Actions
          • Set TempItemCheck = (Item-type of (Item carried by (Hero manipulating item) in slot (Integer B)))
          • For each (Integer A) from 0 to 2, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • TempItemCheck Equal to HeadItems[(Integer A)]
                • Then - Actions
                  • Set CounterInteger = (CounterInteger + 1)
                • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CounterInteger Greater than or equal to 2
        • Then - Actions
          • Unit - Order (Hero manipulating item) to drop (Item being manipulated) at (Position of (Hero manipulating item))
        • Else - Actions
i was going to say this tutorial but you said you couldnt because of artifacts etc
 
Level 4
Joined
May 18, 2004
Messages
60
Well this is the trigger I use for only being able to use 1 item and I have a custom enchanting of weapons on my map, and is included below as well. The enchanting is what uses the custom values.

  • Item Class Wear Only One
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • -------- Weapons --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-class of (Item being manipulated)) Equal to Permanent
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Items_Hero_Weapon[(Player number of (Triggering player))] Equal to No item
            • Then - Actions
              • Set Items_Hero_Weapon[(Player number of (Triggering player))] = (Item being manipulated)
              • -------- Apprentice Enchantments --------
              • -------- ------------------------------------------------------------------Fire Enchantment------------------------------------------------------------------ --------
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Custom value of (Item being manipulated)) Equal to 1
                • Then - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Or - Any (Conditions) are true
                        • Conditions
                          • (Unit-type of (Hero manipulating item)) Equal to Ranger
                          • (Unit-type of (Hero manipulating item)) Equal to Sea Witch
                    • Then - Actions
                      • Unit - Add Item Attack Fire Bonus (Lv1) (Ranged) (45 DMG) to (Hero manipulating item)
                    • Else - Actions
                      • Unit - Add Item Attack Fire Bonus (Lv1) (Melee/Magi) (45 DMG) to (Hero manipulating item)
                • Else - Actions
              • -------- ------------------------------------------------------------------Ice Enchantment------------------------------------------------------------------ --------
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Custom value of (Item being manipulated)) Equal to 2
                • Then - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Or - Any (Conditions) are true
                        • Conditions
                          • (Unit-type of (Hero manipulating item)) Equal to Ranger
                          • (Unit-type of (Hero manipulating item)) Equal to Sea Witch
                    • Then - Actions
                      • Unit - Add Item Attack Frost Bonus (Lv1) (Ranged) (45 DMG) to (Hero manipulating item)
                    • Else - Actions
                      • Unit - Add Item Attack Frost Bonus (Lv1) (Melee/Magi) (45 DMG) to (Hero manipulating item)
                • Else - Actions
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Items_Hero_Weapon[(Player number of (Triggering player))] Not equal to No item
                • Then - Actions
                  • Hero - Drop (Item being manipulated) from (Triggering unit)
                  • Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: |c0096ecf5You can o...
                • Else - Actions
        • Else - Actions
      • -------- Armor --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-class of (Item being manipulated)) Equal to Charged
          • (Current life of (Item being manipulated)) Not equal to 5.00
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Items_Hero_Armor[(Player number of (Triggering player))] Equal to No item
            • Then - Actions
              • Set Items_Hero_Armor[(Player number of (Triggering player))] = (Item being manipulated)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Items_Hero_Armor[(Player number of (Triggering player))] Not equal to No item
                • Then - Actions
                  • Hero - Drop (Item being manipulated) from (Triggering unit)
                  • Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: |c0096ecf5You can o...
                • Else - Actions
        • Else - Actions
      • -------- Shield --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-class of (Item being manipulated)) Equal to Charged
          • (Current life of (Item being manipulated)) Equal to 5.00
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Items_Hero_Shield[(Player number of (Triggering player))] Equal to No item
            • Then - Actions
              • Set Items_Hero_Shield[(Player number of (Triggering player))] = (Item being manipulated)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Items_Hero_Shield[(Player number of (Triggering player))] Not equal to No item
                • Then - Actions
                  • Hero - Drop (Item being manipulated) from (Triggering unit)
                  • Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: |c0096ecf5You can o...
                • Else - Actions
        • Else - Actions
      • -------- Belt --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-class of (Item being manipulated)) Equal to Powerup
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Items_Hero_Belt[(Player number of (Triggering player))] Equal to No item
            • Then - Actions
              • Set Items_Hero_Belt[(Player number of (Triggering player))] = (Item being manipulated)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Items_Hero_Belt[(Player number of (Triggering player))] Not equal to No item
                • Then - Actions
                  • Hero - Drop (Item being manipulated) from (Triggering unit)
                  • Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: |c0096ecf5You can o...
                • Else - Actions
        • Else - Actions
      • -------- Glove --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-class of (Item being manipulated)) Equal to Artifact
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Items_Hero_Glove[(Player number of (Triggering player))] Equal to No item
            • Then - Actions
              • Set Items_Hero_Glove[(Player number of (Triggering player))] = (Item being manipulated)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Items_Hero_Glove[(Player number of (Triggering player))] Not equal to No item
                • Then - Actions
                  • Hero - Drop (Item being manipulated) from (Triggering unit)
                  • Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: |c0096ecf5You can o...
                • Else - Actions
        • Else - Actions
      • -------- Helmet --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-class of (Item being manipulated)) Equal to Purchasable
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Items_Hero_Helmet[(Player number of (Triggering player))] Equal to No item
            • Then - Actions
              • Set Items_Hero_Helmet[(Player number of (Triggering player))] = (Item being manipulated)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Items_Hero_Helmet[(Player number of (Triggering player))] Not equal to No item
                • Then - Actions
                  • Hero - Drop (Item being manipulated) from (Triggering unit)
                  • Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: |c0096ecf5You can o...
                • Else - Actions
        • Else - Actions
      • -------- Boot --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-class of (Item being manipulated)) Equal to Campaign
          • (Current life of (Item being manipulated)) Not equal to 15.00
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Items_Hero_Boot[(Player number of (Triggering player))] Equal to No item
            • Then - Actions
              • Set Items_Hero_Boot[(Player number of (Triggering player))] = (Item being manipulated)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Items_Hero_Boot[(Player number of (Triggering player))] Not equal to No item
                • Then - Actions
                  • Hero - Drop (Item being manipulated) from (Triggering unit)
                  • Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: |c0096ecf5You can o...
                • Else - Actions
        • Else - Actions
And your trigger looks like the same type of system I have above.

I'm trying to make it so, when player equips lets say a pair of gloves, it moves OUT of the players inventory to another place on the map or something and still gives you the item abilities while freeing up an item slot.
 
Level 4
Joined
May 18, 2004
Messages
60
I've been browsing all of the multiple versions of inventory systems throughout this site and there is only a few that kind of do what I need.

The one you recommended is awesome but the only problem is you can only equip 5 items.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
In-inventory systems are actually rather easy to create. If you gave me some specs, I might consider writing one.

In other news, you can also use Item Level. However, making inventory systems pretty much sucks if Item Classification and Item Custom Value are used up. However, they can easily substitute in for both of them.
 
Level 4
Joined
May 18, 2004
Messages
60
Well, for custom values I think I'm only going to be using custom values for maybe up to number 50 tops, so 50+ would be free still to be used and the classifications is pretty much used up.

Ok, well every item is here:

  • Item Class Setup
    • Events
      • Time - Elapsed game time is 60.00 seconds
    • Conditions
    • Actions
      • -------- ---------------------------------------Normal-------------------------------------- --------
      • -------- Level 1 Items --------
      • -------- Melee: --------
      • Set Items_Lv01[1] = Tonic
      • Set Items_Lv01[2] = Rune of Lesser Healing
      • -------- Ranged: --------
      • Set Items_Lv01[3] = Rune of Spirit Link
      • Set Items_Lv01[4] = Minor Replenishment Potion
      • -------- Magic: --------
      • Set Items_Lv01[5] = Tincture
      • Set Items_Lv01[6] = Rune of Mana
      • -------- Level 2 Items --------
      • -------- Normal --------
      • -------- Melee: --------
      • Set Items_Lv02[1] = Poison Edge
      • Set Items_Lv02[2] = Metal Hammer
      • Set Items_Lv02[3] = Battle Axe
      • Set Items_Lv02[4] = Iron Shield
      • Set Items_Lv02[5] = Leather Gloves
      • Set Items_Lv02[6] = Reinforced Leather Gloves
      • Set Items_Lv02[7] = Chain Mail
      • -------- Ranged: --------
      • Set Items_Lv02[8] = Long Bow
      • Set Items_Lv02[9] = Model 24
      • Set Items_Lv02[10] = Leather Boots
      • Set Items_Lv02[11] = Reinforced Leather Boots
      • Set Items_Lv02[12] = Sash
      • Set Items_Lv02[13] = Leather Belt
      • -------- Magic: --------
      • Set Items_Lv02[14] = Elecrtic Dagger
      • Set Items_Lv02[15] = Metalic Staff
      • Set Items_Lv02[16] = Leather Cloak
      • Set Items_Lv02[17] = Leather Cap
      • Set Items_Lv02[18] = Iron Helmet
      • -------- Level 3 Items --------
      • -------- Normal --------
      • -------- Melee: --------
      • Set Items_Lv03[1] = Iron Sword
      • Set Items_Lv03[2] = Wooden Mallet
      • Set Items_Lv03[3] = Bronze Axe
      • Set Items_Lv03[4] = Steel Shield
      • Set Items_Lv03[5] = Iron Gloves
      • Set Items_Lv03[6] = Dragonhide Armor
      • -------- Ranged: --------
      • Set Items_Lv03[7] = Hunter's Bow
      • Set Items_Lv03[8] = RQ38 Custom
      • Set Items_Lv03[9] = Studded Leather Vest
      • Set Items_Lv03[10] = True Boots
      • Set Items_Lv03[11] = Reinforced Leather Belt
      • -------- Magic: --------
      • Set Items_Lv03[12] = Iron Dagger
      • Set Items_Lv03[13] = Staff of Poison
      • Set Items_Lv03[14] = Enchanted Mantle
      • Set Items_Lv03[15] = Steel Helmet
      • -------- Level 4 Items --------
      • -------- Melee: --------
      • Set Items_Lv04[1] = Sharp Edge
      • Set Items_Lv04[2] = Steel Hammer
      • Set Items_Lv04[3] = Tomahawk
      • Set Items_Lv04[4] = Enchanted Steel Shield
      • Set Items_Lv04[5] = Farwater Gloves
      • Set Items_Lv04[6] = Steel Armor
      • -------- Ranged: --------
      • Set Items_Lv04[7] = Pixie Bow
      • Set Items_Lv04[8] = Dolphin EX
      • Set Items_Lv04[9] = Black Costume
      • Set Items_Lv04[10] = Steel Boots
      • Set Items_Lv04[11] = Power Belt
      • -------- Magic: --------
      • Set Items_Lv04[12] = Frost Dagger
      • Set Items_Lv04[13] = Mage's Staff
      • Set Items_Lv04[14] = Robe of the Magi
      • Set Items_Lv04[15] = Champions Helm
      • -------- Level 5 Items --------
      • -------- Melee: --------
      • Set Items_Lv05[1] = Broad Sword
      • Set Items_Lv05[2] = Flint Hammer
      • Set Items_Lv05[3] = Warrior's Axe
      • Set Items_Lv05[4] = Ashenbone Shield
      • Set Items_Lv05[5] = Darkscale Mail Gauntlets
      • Set Items_Lv05[6] = Muscle Armor
      • -------- Ranged: --------
      • Set Items_Lv05[7] = Elven Bow
      • Set Items_Lv05[8] = Nether 35
      • Set Items_Lv05[9] = Judo Outfit
      • Set Items_Lv05[10] = Planetstrider Boots
      • Set Items_Lv05[11] = Belt of Will
      • -------- Magic: --------
      • Set Items_Lv05[12] = Steel Dagger
      • Set Items_Lv05[13] = Quality Staff
      • Set Items_Lv05[14] = Dimensional Cape
      • Set Items_Lv05[15] = Templar Helm
      • -------- Level 6 Items --------
      • -------- Melee: --------
      • Set Items_Lv06[1] = Electric Steel
      • Set Items_Lv06[2] = War Hammer
      • Set Items_Lv06[3] = Stamina Axe
      • Set Items_Lv06[4] = Arcanite Shield
      • Set Items_Lv06[5] = Gloves of Vindication
      • Set Items_Lv06[6] = Gritty Vest
      • -------- Ranged: --------
      • Set Items_Lv06[7] = Flex Bow
      • Set Items_Lv06[8] = KLZ900
      • Set Items_Lv06[9] = Leather Outfit
      • Set Items_Lv06[10] = Scale Boots
      • Set Items_Lv06[11] = Quasi-Power Belt
      • -------- Magic: --------
      • Set Items_Lv06[12] = Fury Dagger
      • Set Items_Lv06[13] = Staff of Frost
      • Set Items_Lv06[14] = Fur Coat
      • Set Items_Lv06[15] = Helm of Battle
      • -------- Level 7 Items --------
      • -------- Melee: --------
      • Set Items_Lv07[1] = Shardbinder
      • Set Items_Lv07[2] = Ogre War Maul
      • Set Items_Lv07[3] = Mighty Axe
      • Set Items_Lv07[4] = Mithril Shield
      • Set Items_Lv07[5] = Myrmidon Gloves
      • Set Items_Lv07[6] = Copper Armor
      • -------- Ranged: --------
      • Set Items_Lv07[7] = Venomous Bow
      • Set Items_Lv07[8] = Dune Eagle
      • Set Items_Lv07[9] = Enchanted Leather
      • Set Items_Lv07[10] = Iron Boots
      • Set Items_Lv07[11] = Endeavor Belt
      • -------- Magic: --------
      • Set Items_Lv07[12] = Flame Dagger
      • Set Items_Lv07[13] = Smiting Rod
      • Set Items_Lv07[14] = Reaper's Cloak
      • Set Items_Lv07[15] = Blood Steel Helmet
      • -------- Level 8 Items --------
      • -------- Melee: --------
      • Set Items_Lv08[1] = Great Sword
      • Set Items_Lv08[2] = Twisted Battlehammer
      • Set Items_Lv08[3] = Axe of Sorcery
      • Set Items_Lv08[4] = Thorium Shield
      • Set Items_Lv08[5] = Scale Gauntlets
      • Set Items_Lv08[6] = Iron Mail
      • -------- Ranged: --------
      • Set Items_Lv08[7] = Warrior's Bow
      • Set Items_Lv08[8] = RQ57 Dragon
      • Set Items_Lv08[9] = Viking Coat
      • Set Items_Lv08[10] = Champion Boots
      • Set Items_Lv08[11] = Mega-Power Belt
      • -------- Magic: --------
      • Set Items_Lv08[12] = Stiletto
      • Set Items_Lv08[13] = Staff of Fire
      • Set Items_Lv08[14] = Enchanted Fur Coat
      • Set Items_Lv08[15] = Darkscale Mail Helm
      • -------- Level 9 Items --------
      • -------- Melee: --------
      • Set Items_Lv09[1] = Searing Edge
      • Set Items_Lv09[2] = Sentry Maul
      • Set Items_Lv09[3] = Bloodfire
      • Set Items_Lv09[4] = Buckler of Insight
      • Set Items_Lv09[5] = Guantlets of Void
      • Set Items_Lv09[6] = Power Mail
      • -------- Ranged: --------
      • Set Items_Lv09[7] = Bow of Havoc
      • Set Items_Lv09[8] = T-199X
      • Set Items_Lv09[9] = Adamant Vest
      • Set Items_Lv09[10] = Darkscale Mail Boots
      • Set Items_Lv09[11] = Super Belt
      • -------- Magic: --------
      • Set Items_Lv09[12] = Dagger of Dismay
      • Set Items_Lv09[13] = Staff of Lightning
      • Set Items_Lv09[14] = Imbued Cape
      • Set Items_Lv09[15] = Helm of Superiority
      • -------- Level 10 Items --------
      • -------- Melee: --------
      • Set Items_Lv10[1] = Blessed Blade
      • Set Items_Lv10[2] = Pulverizer
      • Set Items_Lv10[3] = Glamdring
      • Set Items_Lv10[4] = Burnished Shield
      • Set Items_Lv10[5] = Malevolent Gauntlets
      • Set Items_Lv10[6] = Mistral Armor
      • -------- Ranged: --------
      • Set Items_Lv10[7] = Starflame
      • Set Items_Lv10[8] = RQ99 Omega
      • Set Items_Lv10[9] = Brave Suit
      • Set Items_Lv10[10] = Myrmidon Boots
      • Set Items_Lv10[11] = Spirit Belt
      • -------- Magic: --------
      • Set Items_Lv10[12] = Ancient Dagger
      • Set Items_Lv10[13] = Prophet's Staff
      • Set Items_Lv10[14] = Prophet's Robe
      • Set Items_Lv10[15] = Malevolent Helm
      • -------- --------------------------------------Enhanced-------------------------------------- --------
      • -------- Level 4 Enhanced Items --------
      • -------- Melee: --------
      • Set Items_AllEnhanced[1] = |c0000ff40Taser Sword|r
      • Set Items_AllEnhanced[2] = |c0000ff40Forged Hammer of Hate|r
      • Set Items_AllEnhanced[3] = |c0000ff40Axe of Death|r
      • Set Items_AllEnhanced[4] = |c0000ff40Hard Stone Shield|r
      • Set Items_AllEnhanced[5] = |c0000ff40Imbued Gaunlets|r
      • Set Items_AllEnhanced[6] = |c0000ff40Jupiter's Armor|r
      • -------- Ranged: --------
      • Set Items_AllEnhanced[7] = |c0000ff40Hero's Bow|r
      • Set Items_AllEnhanced[8] = |c0000ff40LDT52-R|r
      • Set Items_AllEnhanced[9] = |c0000ff40Brigandine|r
      • Set Items_AllEnhanced[10] = |c0000ff40Plague Boots|r
      • Set Items_AllEnhanced[11] = |c0000ff40Soul Belt|r
      • -------- Magic: --------
      • Set Items_AllEnhanced[12] = |c0000ff40Bleeding Dagger|r
      • Set Items_AllEnhanced[13] = |c0000ff40Staff of Virtue|r
      • Set Items_AllEnhanced[14] = |c0000ff40Hero Cape|r
      • Set Items_AllEnhanced[15] = |c0000ff40Hateforged Helm|r
      • -------- Level 6 Enhanced Items --------
      • -------- Melee: --------
      • Set Items_AllEnhanced[16] = |c0000ff40Infernal Sword|r
      • Set Items_AllEnhanced[17] = |c0000ff40Rage War Maul|r
      • Set Items_AllEnhanced[18] = |c0000ff40Axe of Slaughter|r
      • Set Items_AllEnhanced[19] = |c0000ff40Shield of Crafting|r
      • Set Items_AllEnhanced[20] = |c0000ff40True Gauntlets|r
      • Set Items_AllEnhanced[21] = |c0000ff40Black Armor|r
      • -------- Ranged: --------
      • Set Items_AllEnhanced[22] = |c0000ff40Platinum Bow|r
      • Set Items_AllEnhanced[23] = |c0000ff40RQ44 Magnum|r
      • Set Items_AllEnhanced[24] = |c0000ff40Jujitsu Gi|r
      • Set Items_AllEnhanced[25] = |c0000ff40Hurricane Boots|r
      • Set Items_AllEnhanced[26] = |c0000ff40Psi Belt
      • -------- Magic: --------
      • Set Items_AllEnhanced[27] = |c0000ff40Dreadpoint Dagger|r
      • Set Items_AllEnhanced[28] = |c0000ff40Mistral Staff|r
      • Set Items_AllEnhanced[29] = |c0000ff40Ghost Cloak|r
      • Set Items_AllEnhanced[30] = |c0000ff40Hurricane Helmet|r
      • -------- Level 8 Enhanced Items --------
      • -------- Melee: --------
      • Set Items_AllEnhanced[31] = |c0000ff40Mortuus Blade|r
      • Set Items_AllEnhanced[32] = |c0000ff40Battle Hammer|r
      • Set Items_AllEnhanced[33] = |c0000ff40Rune Axe|r
      • Set Items_AllEnhanced[34] = |c0000ff40Lodizal Shell Shield|r
      • Set Items_AllEnhanced[35] = |c0000ff40Templar Gauntlets|r
      • Set Items_AllEnhanced[36] = |c0000ff40Infernal Armor|r
      • -------- Ranged: --------
      • Set Items_AllEnhanced[37] = |c0000ff40Mistral Bow|r
      • Set Items_AllEnhanced[38] = |c0000ff40RZ42 Alpha|r
      • Set Items_AllEnhanced[39] = |c0000ff40Gigas Chestplate|r
      • Set Items_AllEnhanced[40] = |c0000ff40Kizrak Boots|r
      • Set Items_AllEnhanced[41] = |c0000ff40Belt of Stamina|r
      • -------- Magic: --------
      • Set Items_AllEnhanced[42] = |c0000ff40Dagger of Nightmare|r
      • Set Items_AllEnhanced[43] = |c0000ff40Holy Staff|r
      • Set Items_AllEnhanced[44] = |c0000ff40Infernal Cape|r
      • Set Items_AllEnhanced[45] = |c0000ff40Helm Of Void|r
      • -------- Level 10 Enhanced Items --------
      • -------- Melee: --------
      • Set Items_AllEnhanced[46] = |c0000ff40Hibernal Sword|r
      • Set Items_AllEnhanced[47] = |c0000ff40Megaton Mallet|r
      • Set Items_AllEnhanced[48] = |c0000ff40Adamant Axe|r
      • Set Items_AllEnhanced[49] = |c0000ff40Imbued Shield|r
      • Set Items_AllEnhanced[50] = |c0000ff40Warlord Gauntlets|r
      • Set Items_AllEnhanced[51] = |c0000ff40Kizrak Mail|r
      • -------- Ranged: --------
      • Set Items_AllEnhanced[52] = |c0000ff40Kuki|r
      • Set Items_AllEnhanced[53] = |c0000ff40P50-XX|r
      • Set Items_AllEnhanced[54] = |c0000ff40Minerva Bustier|r
      • Set Items_AllEnhanced[55] = |c0000ff40Spike Boots|r
      • Set Items_AllEnhanced[56] = |c0000ff40Reaper's Belt|r
      • -------- Magic: --------
      • Set Items_AllEnhanced[57] = |c0000ff40Kusanagi|r
      • Set Items_AllEnhanced[58] = |c0000ff40Rune Staff|r
      • Set Items_AllEnhanced[59] = |c0000ff40Mystic Robe|r
      • Set Items_AllEnhanced[60] = |c0000ff40Valiant Helm|r
      • -------- --------------------------------------Rare-------------------------------------- --------
      • -------- Level 4 Rare Items --------
      • -------- Melee: --------
      • Set Items_AllRare[1] = |c00f8ab43Light Sabre
      • Set Items_AllRare[2] = |c00f8ab43Backbreaker
      • Set Items_AllRare[3] = |c00f8ab43Anvilmar Hand Axe
      • Set Items_AllRare[4] = |c00f8ab43Brutish Shield
      • Set Items_AllRare[5] = |c00f8ab43Atal'ai Gloves
      • Set Items_AllRare[6] = |c00f8ab43Cactus Armor
      • -------- Ranged: --------
      • Set Items_AllRare[7] = |c00f8ab43Bow of Justice
      • Set Items_AllRare[8] = |c00f8ab43Karlten
      • Set Items_AllRare[9] = |c00f8ab43Ninja Gear
      • Set Items_AllRare[10] = |c00f8ab43Abjurer's Boots
      • Set Items_AllRare[11] = |c00f8ab43Aura Belt
      • -------- Magic: --------
      • Set Items_AllRare[12] = |c00f8ab43Barman Shanker
      • Set Items_AllRare[13] = |c00f8ab43Swordstaff
      • Set Items_AllRare[14] = |c00f8ab43Abjurer's Robe
      • Set Items_AllRare[15] = |c00f8ab43Bonelink Helmet
      • -------- Level 6 Rare Items --------
      • -------- Melee: --------
      • Set Items_AllRare[16] = |c00f8ab43Psychic Sword
      • Set Items_AllRare[17] = |c00f8ab43Ballast Maul
      • Set Items_AllRare[18] = |c00f8ab43Barreling Reaper
      • Set Items_AllRare[19] = |c00f8ab43Blackskull Shield
      • Set Items_AllRare[20] = |c00f8ab43Abjurer's Gloves
      • Set Items_AllRare[21] = |c00f8ab43Dragon Jacket
      • -------- Ranged: --------
      • Set Items_AllRare[22] = |c00f8ab43Plasma Bow
      • Set Items_AllRare[23] = |c00f8ab43RQ77 Godslayer
      • Set Items_AllRare[24] = |c00f8ab43Carmagnoie
      • Set Items_AllRare[25] = |c00f8ab43Adventurer's Boots
      • Set Items_AllRare[26] = |c00f8ab43Belt of Endurance
      • -------- Magic: --------
      • Set Items_AllRare[27] = |c00f8ab43Black Menace
      • Set Items_AllRare[28] = |c00f8ab43Forgetful Staff
      • Set Items_AllRare[29] = |c00f8ab43Aboriginal Robe
      • Set Items_AllRare[30] = |c00f8ab43Brutish Helmet
      • -------- Level 8 Rare Items --------
      • -------- Melee: --------
      • Set Items_AllRare[31] = |c00f8ab43Evil Thwarter
      • Set Items_AllRare[32] = |c00f8ab43Black Malice
      • Set Items_AllRare[33] = |c00f8ab43Blurred Axe
      • Set Items_AllRare[34] = |c00f8ab43Barrier Shield
      • Set Items_AllRare[35] = |c00f8ab43Aboriginal Gloves
      • Set Items_AllRare[36] = |c00f8ab43Evil Armor
      • -------- Ranged: --------
      • Set Items_AllRare[37] = |c00f8ab43Bow of Judgement
      • Set Items_AllRare[38] = |c00f8ab43PS-714
      • Set Items_AllRare[39] = |c00f8ab43Nathalork Mail
      • Set Items_AllRare[40] = |c00f8ab43Acolyte's Robe
      • Set Items_AllRare[41] = |c00f8ab43Hero Belt
      • -------- Magic: --------
      • Set Items_AllRare[42] = |c00f8ab43Blade of Cunning
      • Set Items_AllRare[43] = |c00f8ab43Staff of Hope
      • Set Items_AllRare[44] = |c00f8ab43Acolyte's Robe
      • Set Items_AllRare[45] = |c00f8ab43Earthfury Helmet
      • -------- Level 10 Rare Items --------
      • -------- Melee: --------
      • Set Items_AllRare[46] = |c00f8ab43Jupiter's Sword
      • Set Items_AllRare[47] = |c00f8ab43Bonecrusher
      • Set Items_AllRare[48] = |c00f8ab43Blitzcleaver
      • Set Items_AllRare[49] = |c00f8ab43Alabaster Shield
      • Set Items_AllRare[50] = |c00f8ab43Ancestral Gloves
      • Set Items_AllRare[51] = |c00f8ab43Celestial Armor
      • -------- Ranged: --------
      • Set Items_AllRare[52] = |c00f8ab43Arcane Bow
      • Set Items_AllRare[53] = |c00f8ab43RQ66 Saint
      • Set Items_AllRare[54] = |c00f8ab43Gaia Gear
      • Set Items_AllRare[55] = |c00f8ab43Albino Crocscale Boots
      • Set Items_AllRare[56] = |c00f8ab43Bravery Belt
      • -------- Magic: --------
      • Set Items_AllRare[57] = |c00f8ab43Ceremonial Elven Blade
      • Set Items_AllRare[58] = |c00f8ab43Rainbow Rod
      • Set Items_AllRare[59] = |c00f8ab43Acumen Robe
      • Set Items_AllRare[60] = |c00f8ab43Ebonhold Helmet
      • -------- --------------------------------------Unique-------------------------------------- --------
      • -------- Level 4 Unique Items --------
      • -------- Melee: --------
      • -------- Ranged: --------
      • -------- Magic: --------
      • -------- Level 6 Unique Items --------
      • -------- Melee: --------
      • -------- Ranged: --------
      • -------- Magic: --------
      • -------- Level 8 Unique Items --------
      • -------- Melee: --------
      • -------- Ranged: --------
      • -------- Magic: --------
      • -------- Level 10 Unique Items --------
      • -------- Melee: --------
      • -------- Ranged: --------
      • -------- Magic: --------
 
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