• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Hero Glow does not display.

Status
Not open for further replies.
Level 2
Joined
May 22, 2008
Messages
17
[SOLVED]Hero Glow does not display.

Title is self explanatory.
Here is what I've done.
1. Downloaded assasin_lord's HeroGlow model files.
2. Extracted the mdx file.
3. Placed it in a newly created folder named WE Resources.
4. Used the import manager and imported the mdx file with the full path "GeneralHeroGlow.mdx" rather than "war3mapImported\GeneralHeroGlow.mdx" (There is no specified path for this as I was told that models have no specified paths)
5.Created an ability named "HeroGlow (Neutral)" that is based on the ability "Life Regeneration Aura (Neutral)"
6. The attached file(Changed Characteristics) shows an image of only the characteristics (of the custom skill) that I have changed.
7 The next attached file (Changed Characteristics (Magic Vault) shows an image of only the characteristics (of the Magic Vault) that I have changed.

The result I got is this magic vault. (Shown in the third attachment)
 

Attachments

  • Changed Characteristics.png
    Changed Characteristics.png
    26.8 KB · Views: 131
  • Changed Characteristics (Magic Vault).png
    Changed Characteristics (Magic Vault).png
    41.7 KB · Views: 224
  • Magic Vault.png
    Magic Vault.png
    649.6 KB · Views: 169
Last edited:
Level 26
Joined
Aug 18, 2009
Messages
4,097
Default active ability does not mean that the unit is given the ability but if the unit has the specified (autocast) ability, the autocast is turned on initially.

Add your ability to Abilities - Normal. Also I am not sure if your box model has an origin attachment point.
 
Level 2
Joined
May 22, 2008
Messages
17
I tried it on the peasant and it works.
i.e. The Magic Vault does not have an origin. NOTE: Magic Vault is a building and not a unit.

I heard that I need some program to add the origin attachment point? Mind telling me how?
 
Level 26
Joined
Aug 18, 2009
Messages
4,097
With Magos for example.

1) extract the model

>Windows >MPQ Browser

select the MPQ the model is in under >File, possible set display filters

go to the path of the model as seen in the object editor, open it

2) add the attachment node

>Windows >Node Manager

Right-click >Create Attachment
Select it >Edit Node
Name it "Origin Ref"

origin should be on 0;0;0, so default coordinates are okay.

3) save model and import it into the map
 
Level 2
Joined
May 22, 2008
Messages
17
Still not working...
I even used the Peasant's Origin Ref coordinates and I can't see it.
NOTE: I can see the Hero Glow working on the peasant.
 
Level 2
Joined
May 22, 2008
Messages
17
o_O Really?!
Any ideas where I can get the bigger variant of the glow?
P.S. Mind if I ask, how did you figure out that the effect is there?
P.S. assasin_lord said that there are two variants in his upload. How do I get the larger one?
assasin_lord said:
Team colored and have alternative size for normal and large
 
Level 4
Joined
Sep 10, 2013
Messages
85
Experiment with these attachment points;

First Sprite (Buildings)
Second Sprite (Buildings)
Third Sprite (Buildings)
Fourth Sprite (Buildings)
Fifth Sprite (Buildings)
Sixth Sprite (Buildings)
Rallypoint Sprite (Buildings)
First Medium (Buildings)
Second Medium (Buildings)
Third Medium (Buildings)
Fourth Medium (Buildings)
Fifth Medium (Buildings)
Sixth Medium (Buildings)
Rallypoint Medium (Buildings)
First Large (Buildings)
Second Large (Buildings)
Third Large (Buildings)
Fourth Large (Buildings)
Fifth Large (Buildings)
Sixth Large (Buildings)
 
Level 4
Joined
Sep 10, 2013
Messages
85
Or, since the Magic Vault isn't mobile;

1.) Create a unit with the HeroGlow as its model.
2.) Change the "Scaling Value" option to whatever desired.
3.) Set the "Allow Custom Team Colour" option to true.
4.) Add the Invulnerable ability to the HeroGlow unit.
5.) Set the "Collision Size option" to zero.
6.) Set the "Movement - Type" option to fly.
7.) Set the "Movement - Height" option to whatever desired.
8.) Make the HeroGlow unit passive, then set a custom team colour for it.
9.) Place it directly at the Magic Vault.
 

Attachments

  • attache.jpg
    attache.jpg
    49.1 KB · Views: 145
Level 2
Joined
May 22, 2008
Messages
17
Is there a way for it to appear on the ground though? That's what I aim for... I'll use your method as a last resort.
P.S. No double posting pls.
EDIT: @WaterKnight It's working now, I used MAGOS to rescale the HeroGlow model. Thanks a lot for telling me that the effect is there and of course helping me out on other stuffs. +Rep
 
Status
Not open for further replies.
Top