@savinguptobebroke Yeah sorry my values were way off, not sure where I got that number.
@moco I didn't know the sentry guns did splash damage, good to know.
-Something should be modified on the berserker. He is too strong. Has 100% crit chance spell, 30% attack speed and movement speed spell, high single target damage spell with a bleed affect and slow, 30% dodge chance, 50% splash, a self heal, and a leap spell to top it all off. Has the second highest base life and armor. I know he is more vulnerable as melee and lacks good cc but with how fast he kills units its not a problem. Just to make him even stronger a life steal weapon dropped and increased his survivability even more. I think the crit chance should be lowered and/or maybe the attack/movement speed just by a tad. The single target spell, leap, and splash are a good fit. The heal spell and dodge doesn't seem like berserker abilities. Need more feedback than my own, I haven't played the berseker but watching people play and asking them about it tells me he is strong. Highest dps and usually gets twice the kills of anyone else.
-Thordal is a strength hero but has only one strength spell. Seems more like a paladin and that's fine. Only benefit of strength is for that one spell and more life. Not sure if you removed the life regen per point of strength. The only spell I'm not too fond of is bash. Doesn't work on bosses and doesn't seem to be as useful as his other spells. Since he's the leader of the group what about a passive aura to benefit the group instead of bash? Even a castable one would work based on strength.