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Hey guys, I was wondering how to automatically re-select your hero say after accidentally selecting an enemy unit without interfering with any other actions, preferably using GUI Triggers. Thanks in advance!
This does not work well in multiplayer as any event that detects player selection change requires synchronization of the results. This in turn adds a delay of round trip time and synchronization buffer to the event actually evaluating from the time a player changes his selection. This overall looks very ugly and does not stop deselection since he can have other units selected for considerable time depending on latency of the session.
Let us not forget the added net traffic.
What about something that involves the event and GetLocalPlayer? I am not sure if anything to make the event local only will not upset the determinism of the session.
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