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16:37, 8th May 2009 by bounty hunter2:
Here is a short review on this hero defense map. The goal is like in any other hero defense map, to eliminate the creeps that are rushing on the main building you need to defend, needles to say.
My first complains go on the poorly developed terrain, which lacks a lot of ground variation aswell as in height. It lacks more dodoads, and basically it's not useful. The terrain should allow players strategic advantages or disadvantages.
There is a big amount of heroes, what is always good. I managed to play with two. They seemed quite average, with good tooltips and working hotkeys. I hope that is the case with all.
The originality is well, lacking to average. It doesn't bring anything new to the defense genre, you are just rewritting the old script. Not that you can much about it, you tried.
There are some minor problems, such as when each wave starts a message: "Your ally is being attacked" pings at the goblin building in the bottom in the winter are. Aswell as no hint to buy the potions at start, you should really add that. You should wait till one wave ends and then start the counter for the next one.
Overall a lacking to average Hero defense map, rounding around 2.5, still it seems it has some problems, you should package it up better, Approved with a 2/5 (Lacking) rating.
Here is a short review on this hero defense map. The goal is like in any other hero defense map, to eliminate the creeps that are rushing on the main building you need to defend, needles to say.
My first complains go on the poorly developed terrain, which lacks a lot of ground variation aswell as in height. It lacks more dodoads, and basically it's not useful. The terrain should allow players strategic advantages or disadvantages.
There is a big amount of heroes, what is always good. I managed to play with two. They seemed quite average, with good tooltips and working hotkeys. I hope that is the case with all.
The originality is well, lacking to average. It doesn't bring anything new to the defense genre, you are just rewritting the old script. Not that you can much about it, you tried.
There are some minor problems, such as when each wave starts a message: "Your ally is being attacked" pings at the goblin building in the bottom in the winter are. Aswell as no hint to buy the potions at start, you should really add that. You should wait till one wave ends and then start the counter for the next one.
Overall a lacking to average Hero defense map, rounding around 2.5, still it seems it has some problems, you should package it up better, Approved with a 2/5 (Lacking) rating.