tillinghast
Banned
- Joined
- Jun 2, 2008
- Messages
- 696
I noticed that most of blizzard's wc3 models use the "parent helper that does all the moving, rotating and scaling->child bone connected to mesh, doesn't rotate or anything" structure (left part of the picture) instead of simply using bones for everything (right part of the picture). Why do they use helpers like this, are there any advantages to it?
I took a villagerman model, deleted some fluff, made a copy and converted that copy's helpers into bones. And as far as i can tell, none of the animations look different between them, no jankiness, no weird joints. Helper-less version even weighs a few kbs less.