hi friends actually i made a spell that i can't add a special effect like flame strike on ability point.
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Fel Strike
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Fel Strike
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Actions
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-------- Config --------
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Set Fel_Strike_Point = (Target point of ability being cast)
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Wait 0.50 seconds
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Special Effect - Create a special effect at Fel_Strike_Point using LightStrikeArray.mdx
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Special Effect - Destroy (Last created special effect)
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Unit Group - Pick every unit in (Units within 150.00 of Fel_Strike_Point) and do (Actions)
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Loop - Actions
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Set Fel_Strike_Target = (Picked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Fel_Strike_Target is Magic Immune) Equal to False
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Then - Actions
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Unit - Cause (Triggering unit) to damage Fel_Strike_Target, dealing 100.00 damage of attack type Spells and damage type Magic
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Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Fel_Strike_Point facing Default building facing degrees
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Set Dummy = (Last created unit)
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Unit - Add Fel Strike Stun to Dummy
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Unit - Order Dummy to Human Mountain King - Storm Bolt Fel_Strike_Target
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Unit - Add a 0.20 second Generic expiration timer to Dummy
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Else - Actions
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Do nothing
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Destructible - Pick every destructible within 150.00 of Fel_Strike_Point and do (Destructible - Kill (Picked destructible))
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Custom script: call RemoveLocation(udg_Fel_Strike_Point)
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Attachments
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