Help with units

Status
Not open for further replies.
If you set movement type to none, you will remove the patrol and move buttons, not sure about hold. You could always import a blank icon and use that to make it look like the buttons weren't there, although they would still be functional. Short of that, the only way I know how to hide the stop button is to make the unit controlled by a different player, and you wouldn't want that.
 
If a unit is classified as a ward, all the buttons are removed, and the player cannot give orders to the unit (right clicking to attack still works).
 
normal (object editor) way:
  • to remove the patrol/move/hold button - prevent unit movement in object editor (like buildings)
  • to remove attack button, set "combat - attacks enabled" in object editor to none
  • to remove stop button, do both things above

there are other ways to do some things - ward ability (mentioned above), also silence and drunken haze (cast by a dummy unit; set duration to 0) can be set to perform different things (you can use drunken haze to disable unit attacks (and hide the button) temporarily)...
 
Status
Not open for further replies.
Back
Top