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Help with units

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Level 8
Joined
Sep 15, 2006
Messages
426
If you set movement type to none, you will remove the patrol and move buttons, not sure about hold. You could always import a blank icon and use that to make it look like the buttons weren't there, although they would still be functional. Short of that, the only way I know how to hide the stop button is to make the unit controlled by a different player, and you wouldn't want that.
 
Level 24
Joined
Jun 26, 2006
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3,406
If a unit is classified as a ward, all the buttons are removed, and the player cannot give orders to the unit (right clicking to attack still works).
 
Level 6
Joined
Mar 2, 2006
Messages
306
normal (object editor) way:
  • to remove the patrol/move/hold button - prevent unit movement in object editor (like buildings)
  • to remove attack button, set "combat - attacks enabled" in object editor to none
  • to remove stop button, do both things above

there are other ways to do some things - ward ability (mentioned above), also silence and drunken haze (cast by a dummy unit; set duration to 0) can be set to perform different things (you can use drunken haze to disable unit attacks (and hide the button) temporarily)...
 
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