• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

[Trigger] Help with trigger

Status
Not open for further replies.
Level 2
Joined
Jul 31, 2007
Messages
12
When I use the spell in the trigger it doesn't do anything.
Can anyone tell me what's wrong?
  • Middle
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • And - All (Conditions) are true
        • Conditions
      • (Unit-type of (Casting unit)) Equal to Mass Unit Mover
      • (Ability being cast) Equal to Move Middle
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Casting unit))) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Middle <gen>)
 
The conditions seem to be after the "And" condition, not in it. Also, have this:
  • Middle
  • Events
    • Unit - A unit Begins casting an ability
  • Conditions
    • And - All (Conditions) are true
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Mass Unit Mover
      • (Ability being cast) Equal to Move Middle
  • Actions
    • Set Temp_Group = (Units in (Playable Map Area) owned by (Owner of (Triggering unit)))
    • Set Point1 = (Center of Middle <gen>)
    • Unit Group - Pick every unit in (Temp_Group) and do (Actions)
      • Loop - Actions
        • Unit - Order (Picked unit) to Attack-Move To (Point1)
    • Custom script: call DestroyGroup (udg_Temp_Group)
    • Custom script: call RemoveLocation (udg_Point1)
 
Status
Not open for further replies.
Top