- Joined
- Mar 24, 2010
- Messages
- 950
I have a timer to allow a set amount of time for something to happen. If it happens i pause the timer. Once its all done i need to destroy the timer and have it not continue but there is nothing i see to do that.
i used "Custom script: call DestroyTimer(udg_Variable)"
but that kills the variable and can no longer start a 1 shot timer again..
But i need to use it again so if i just leave it paused for a long time will that matter? If i started another 1 shot timer with that same Variable is that fine or what..
(if i dont destroy or pause it after the thing is done then it continues to run after the mission is complete and bugs it when the timer expires..even if i destroy the timer window)
I guess perma pausing it works fine enough...
i used "Custom script: call DestroyTimer(udg_Variable)"
but that kills the variable and can no longer start a 1 shot timer again..
But i need to use it again so if i just leave it paused for a long time will that matter? If i started another 1 shot timer with that same Variable is that fine or what..
(if i dont destroy or pause it after the thing is done then it continues to run after the mission is complete and bugs it when the timer expires..even if i destroy the timer window)
I guess perma pausing it works fine enough...
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