- Joined
- Oct 11, 2012
- Messages
- 711
I learned from a tutorial that whenever you destroy a timer by using DestroyTimer, you have to pause the timer first by using PauseTimer to avoid bugs. So if I am using TimerUtils, do I need to pause the timer before using ReleaseTimer() ?
How about:
JASS:
call PauseTimer(t)
call DestroyTimer(t)
How about:
JASS:
call PauseTimer(t)
call ReleaseTimer(t)
//Do I need to PauseTimer here? or ReleaseTimer would both pause and destroy it?