Hello.
i'm making a Passive skill called "Blessing of siren" which gives 2/4/6 % chance when struck by enemy unit to silence nearby enemies (10/20/30% in beta mode) .
Problem is that i'm not very good at making triggers, yet.
this is what i've made sofar, and i can see a few errors, but i don't know how else to do.
i would really appreciate some help with this mess...
i'm making a Passive skill called "Blessing of siren" which gives 2/4/6 % chance when struck by enemy unit to silence nearby enemies (10/20/30% in beta mode) .
Problem is that i'm not very good at making triggers, yet.
this is what i've made sofar, and i can see a few errors, but i don't know how else to do.
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Blessing of Siren
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Events
- Unit - A unit Is attacked
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Conditions
- (Ability being cast) Equal to Blessing of Siren
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Actions
- Set SirenB_integer = (Random integer number between 1 and 100)
- Set SirenB_Unit = (Attacked unit)
- Set SirenB_Loc = (Position of SirenB_Unit)
- If ((Level of Blessing of Siren for SirenB_Unit) Equal to 1) then do (Set loops = 1) else do (Do nothing)
- If ((Level of Blessing of Siren for SirenB_Unit) Equal to 2) then do (Set loops = 2) else do (Do nothing)
- If ((Level of Blessing of Siren for SirenB_Unit) Equal to 3) then do (Set loops = 3) else do (Do nothing)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- SirenB_integer Less than or equal to 10
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Then - Actions
- Unit - Create 1 Blessing of Siren dummy for (Owner of SirenB_Unit) at SirenB_Loc facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral Dark Ranger - Silence SirenB_Loc
- Else - Actions
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If - Conditions
-
Events
i would really appreciate some help with this mess...