- Joined
- Jan 18, 2016
- Messages
- 30
Can you guys help me see what I'm doing wrong?
I'm basically trying to create a campaign, but the problem lies for me in trying to carry the hero from the first map to the next. I've loaded other people campaign to see how they do it, and I feel like I have done it correctly but I still can't.
So I just tried creating a new map just to transfer heroes, and I still can't do it.
Here are my triggers
FIRST MAP
TRIGGER - LEVEL PREP
Game Cache - Create a game cache from TestCampaign.w3v
Game Cache - Store Paladin 0000 <gen> as Paladin of Test_1 in (Last created game cache)
Game Cache - Save (Last created game cache)
TRIGGER - LEVEL START
EVENT = Unit - Paladin 0000 <gen> Gains a level
ACTIONS
Game - Show custom campaign button 2
Game - Set the next level to Test 2.w3m
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
So I'm able to load to my second map, but it doesn't load my Paladin (which is supposed to be level 2).
SECOND MAP
TRIGGER - MAP INTIALIZATION
Trigger - Run Load <gen> (checking conditions)
TRIGGER - LOAD
Game Cache - Create a game cache from TestCampaign.w3v
Game Cache - Restore Paladin of Test_1 from (Last created game cache) for Player 1 (Red) at (Center of (Playable map area)) facing 0.00
Set Hero1 = (Last restored unit)
But yeah, when I start the game, I don't get the level 2 Paladin. Funnily enough, the map isn't supposed to have any units at all, but I do get a Paladin level 1 in the center of the map.
I'm basically trying to create a campaign, but the problem lies for me in trying to carry the hero from the first map to the next. I've loaded other people campaign to see how they do it, and I feel like I have done it correctly but I still can't.
So I just tried creating a new map just to transfer heroes, and I still can't do it.
Here are my triggers
FIRST MAP
TRIGGER - LEVEL PREP
Game Cache - Create a game cache from TestCampaign.w3v
Game Cache - Store Paladin 0000 <gen> as Paladin of Test_1 in (Last created game cache)
Game Cache - Save (Last created game cache)
TRIGGER - LEVEL START
EVENT = Unit - Paladin 0000 <gen> Gains a level
ACTIONS
Game - Show custom campaign button 2
Game - Set the next level to Test 2.w3m
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
So I'm able to load to my second map, but it doesn't load my Paladin (which is supposed to be level 2).
SECOND MAP
TRIGGER - MAP INTIALIZATION
Trigger - Run Load <gen> (checking conditions)
TRIGGER - LOAD
Game Cache - Create a game cache from TestCampaign.w3v
Game Cache - Restore Paladin of Test_1 from (Last created game cache) for Player 1 (Red) at (Center of (Playable map area)) facing 0.00
Set Hero1 = (Last restored unit)
But yeah, when I start the game, I don't get the level 2 Paladin. Funnily enough, the map isn't supposed to have any units at all, but I do get a Paladin level 1 in the center of the map.