Say I'm using 12 player slots, while using the 4 computer neutrals as towns/factioned armies.
The problem is that the neutral rescue and neutral extra units have neutral behaviors. They flee when low on HP, they don't attack buildings, they run back to their original locations, and they're generally a pain in the ass. I've had to edit the neutral behavior for creeps as well to stop the running back to spawn.
I've already written out the majority of my 'neutral behavior bandaid' and am a few days from finishing it, but I was wondering if there was an easier solution.
Currently I have to script it so that if a building is up and a neutral is near it, they are ordered to attack it- so long as they are not being attacked and so long as there are not any enemy units within range.
Does anybody know of a less lengthy solution?
The problem is that the neutral rescue and neutral extra units have neutral behaviors. They flee when low on HP, they don't attack buildings, they run back to their original locations, and they're generally a pain in the ass. I've had to edit the neutral behavior for creeps as well to stop the running back to spawn.
I've already written out the majority of my 'neutral behavior bandaid' and am a few days from finishing it, but I was wondering if there was an easier solution.
Currently I have to script it so that if a building is up and a neutral is near it, they are ordered to attack it- so long as they are not being attacked and so long as there are not any enemy units within range.
Does anybody know of a less lengthy solution?