I need help on my "Item Recipes" I wanted to create a trigger that even your inventory is full, you can still complete the recipe. 
This trigger doesn't work on me

This trigger doesn't work on me
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Item Mask of Death
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Events
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Unit - A unit Acquires an item
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Item-type of (Item being manipulated)) Equal to Claws of Attack +15
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(Item-type of (Item being manipulated)) Equal to Crown of Kings +5
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(Item-type of (Item being manipulated)) Equal to Kelen's Dagger of Escape
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((Hero manipulating item) has an item of type Claws of Attack +15) Equal to True
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((Hero manipulating item) has an item of type Crown of Kings +5) Equal to True
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((Hero manipulating item) has an item of type Kelen's Dagger of Escape) Equal to True
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Actions
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Set I_Mod_Ingredients = 3
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Set I_Mod_RFactor[1] = Claws of Attack +15
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Set I_Mod_RFactor[2] = Crown of Kings +5
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Set I_Mod_RFactor[3] = Kelen's Dagger of Escape
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For each (Integer A) from 1 to I_Mod_Ingredients, do (Actions)
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Loop - Actions
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Set I_Mod_Factor[(Integer A)] = False
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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For each (Integer B) from 1 to I_Mod_Ingredients, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to I_Mod_RFactor[(Integer B)]
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I_Mod_Factor[(Integer B)] Equal to False
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Then - Actions
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Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
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Set I_Mod_Factor[(Integer B)] = True
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Else - Actions
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Hero - Create Mask of Death and give it to (Hero manipulating item)
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