Hi there,
I'm new to map making and currently working on a map I have not made myself, rather trying to improve. The map is Hell vs Heaven VM 8.2 and I had a few goals when deciding on this map. First, I loved this game and still play occasionally to this day, and one day I thought, "wouldn't it be cool if we could combine these cool items?". So that was my initial motive. The next was to go through some of the triggers and try to learn mapmaking from scratch.
Now of course the map is protected, and after a few attempts at deprotection (although I managed to, there wasn't much I could actually do on the deprotected map) I eventually gave up and started over from scratch. So far happy with my progress, and eager to carry on. However... One thing that has been a huge deterrent was having to remake all of the abilities and units from the original game, a task that for me that would be very time consuming (and currently less interesting than setting up the triggers). So instead, I was able to export the object data from the original map and import it to my version of the map. Success!.... Or so I thought, which leads me to writing this post.
A big problem I've run into by importing the units, is that when I test the map, the imported heroes' abilities get completely scrambled, and I mean absolutely nothing normal about it. For example, Kael has Immobilize, Feedback, Slow, Phoenix and Attribute Bonus - When I test the map, the ability icons show Devotion Aura, Entangling Roots, Resurrection, War Stomp, Evasion - which includes these icons' incorrect descriptions.
I've tried to change ability skins in object editor, and it seems to work for the ability once learned, but not when in the selection menu. I'm mainly just wondering why this has happened, how to fix the selection abilities to show the correct icons, or if there's a quicker way to fix all of this / another way to get this done so I don't have to deal with these issues.
TLDR: I imported object data, abilities for imported heroes not showing correctly when testing map, looking for some help!!!
I'm new to map making and currently working on a map I have not made myself, rather trying to improve. The map is Hell vs Heaven VM 8.2 and I had a few goals when deciding on this map. First, I loved this game and still play occasionally to this day, and one day I thought, "wouldn't it be cool if we could combine these cool items?". So that was my initial motive. The next was to go through some of the triggers and try to learn mapmaking from scratch.
Now of course the map is protected, and after a few attempts at deprotection (although I managed to, there wasn't much I could actually do on the deprotected map) I eventually gave up and started over from scratch. So far happy with my progress, and eager to carry on. However... One thing that has been a huge deterrent was having to remake all of the abilities and units from the original game, a task that for me that would be very time consuming (and currently less interesting than setting up the triggers). So instead, I was able to export the object data from the original map and import it to my version of the map. Success!.... Or so I thought, which leads me to writing this post.
A big problem I've run into by importing the units, is that when I test the map, the imported heroes' abilities get completely scrambled, and I mean absolutely nothing normal about it. For example, Kael has Immobilize, Feedback, Slow, Phoenix and Attribute Bonus - When I test the map, the ability icons show Devotion Aura, Entangling Roots, Resurrection, War Stomp, Evasion - which includes these icons' incorrect descriptions.
I've tried to change ability skins in object editor, and it seems to work for the ability once learned, but not when in the selection menu. I'm mainly just wondering why this has happened, how to fix the selection abilities to show the correct icons, or if there's a quicker way to fix all of this / another way to get this done so I don't have to deal with these issues.
TLDR: I imported object data, abilities for imported heroes not showing correctly when testing map, looking for some help!!!