🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
I'm trying to make it so when I cast Flame Breath, Drunken Haze does not have to be on the unit for them to ignite. Am I just looking over a skill that will do this? Thank you
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