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Help with editor stuff

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Level 2
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Aug 30, 2007
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Hi,i'm new and i'm a noob at the editor:smile:so could you answer a few questions.When i make a melee map,why does it always say expansion only/units/doodads are being used?Why when i make a trigger it doesn't save?How can i make a trigger that spawns units for ex.20 sec?How can i make Waygates work properly?
 
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Level 34
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Sep 6, 2006
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1. It says that expansion only units/doodads are being used to let you know that anyone who wants to play the map needs TFT (The Frozen Throne). If they only have RoC (Reign of Chaos) they cannot play.

2. When you make a trigger it doesn't save your map? It's not supposed to, you can simply hit the save button every time you make one, or you can set the World Editor to auto save every X amount of minutes.

3. Make a trigger, go to new event, find "every X seconds" or if you want "for X seconds". Then make a new action that spawn the units. It will be under Units - Create units.
 
Level 2
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1. It says that expansion only units/doodads are being used to let you know that anyone who wants to play the map needs TFT (The Frozen Throne). If they only have RoC (Reign of Chaos) they cannot play.

Well yes i know that,but it doesn't save the map for 2 or more players just for one and i have put the start locations,where they have to be.
 
Level 2
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Yes i did it and i worked:thumbs_up:

P.S.2. When you make a trigger it doesn't save your map? It's not supposed to, you can simply hit the save button every time you make one, or you can set the World Editor to auto save every X amount of minutes.
The other way around.When i make a trigger-i delete the melee intialization and i make a trigger but when i save and open the map the trigger category has a red X on it meaning it doesn't function.Why is that?
 
Level 9
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Sep 8, 2004
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That is called quote.

Quotes can be inserted in existing posts, as well.
Anyhow, to answer your question; you have to watch out for a few things when the trigger is red.
1) Is it enabled? To check, select the trigger and look right above the white windows in the screen, there's two checkboxes. "Enabled" and "start on". Make sure it's enabled.

2) If you created a trigger pointing at certain entities (units, structures, regions), but removed the entity after that, it can "break" the trigger. E.g. the editor recognises that one of the trigger's entities no longer exists and automatically disables it.

If you still have problems after this, please make a screenshot and upload it so we can see what exactly it is that you're looking at. Good luck!
 
Level 2
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Well,the triggers are alright,but how can i automatically order a spawned unit to go to a specific location?
 
Level 5
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Apr 12, 2007
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Here's a sample timer trigger I made.
  • Events
    • Time - Elapsed game time is 5.00 seconds
  • Conditions
  • Actions
    • Countdown Timer - Create a timer window for timer with title Creep Spawn
    • Countdown Timer - Start timer as a One-shot timer that will expire in 30.00 seconds
    • Wait (Initial time for (Last started timer)) seconds
    • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing 180.00 degrees
timer is a Timer-type variable where as Wait (Initial time for (Last started timer)) seconds will wait for the timer to expire, which is in 30 seconds. Thus, firing up the action trigger of creating a Footman at the center of the map. Hope this helps!
 
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