- Joined
- Jun 1, 2012
- Messages
- 18
Im making an rpg map...now what it is isnt really the concern but i have an ability im working on...MOST of the playable characters will have this ability...i would prefer not use triggers because that can get messy but if i have too i will because its important to the map...now its supposed to be an activatable ability like mana shield....but it increases stats of the hero...there are more than one versions of it for different characters i need something kinda like this:
Drains 1 mana per second and gives +50 to all attributes
I want it to work just like mana shield....when you run out of mana it stops and you can deactivate it and activate it on your own as well...
It also needs to be able to produce an effect around the hero when activated...
Now when i started working on it i first tried copying mana shield and messing with the copy...i thought i could just change the effect of the ability to increase stats right? WRONG!!!
As it turns out it the only effects that the ability can use are things from buffs and effects but NONE of those increase stats....the only thing that increases stats are item abilitys which you cant seem to get as the effect for mana shield...
I would just trigger it to increase stats when using it but than the problem is that it wouldnt lose the stats when deactivated....
Also, i prefer being able to see "100 +50 agility" for instance as opposed to "150 agility"....i want the effect to be visible and the trigger wouldn't do that...can someone please help me here...im hoping not to use triggers...just the object editor...a way too make mana shield give a bonus to stats maybe? Or perhaps a way to turn item stat bonus into an activatable...?
PS: To be clear, when i say stats i DO mean hero attributes,,,played too much diablo 2 i suppose
PS AGAIN: Also sorry about bad grammar but down just post about my grammar...if you don't have something to help than dont post at all...
Drains 1 mana per second and gives +50 to all attributes
I want it to work just like mana shield....when you run out of mana it stops and you can deactivate it and activate it on your own as well...
It also needs to be able to produce an effect around the hero when activated...
Now when i started working on it i first tried copying mana shield and messing with the copy...i thought i could just change the effect of the ability to increase stats right? WRONG!!!
As it turns out it the only effects that the ability can use are things from buffs and effects but NONE of those increase stats....the only thing that increases stats are item abilitys which you cant seem to get as the effect for mana shield...
I would just trigger it to increase stats when using it but than the problem is that it wouldnt lose the stats when deactivated....
Also, i prefer being able to see "100 +50 agility" for instance as opposed to "150 agility"....i want the effect to be visible and the trigger wouldn't do that...can someone please help me here...im hoping not to use triggers...just the object editor...a way too make mana shield give a bonus to stats maybe? Or perhaps a way to turn item stat bonus into an activatable...?
PS: To be clear, when i say stats i DO mean hero attributes,,,played too much diablo 2 i suppose
PS AGAIN: Also sorry about bad grammar but down just post about my grammar...if you don't have something to help than dont post at all...