- Joined
- May 9, 2008
- Messages
- 1,446
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Animagus
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Animagus
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Actions
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Set DogPoint = (Position of (Casting unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Harry's Godfather
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Then - Actions
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Unit - Remove (Casting unit) from the game
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Unit - Create 1 Unit for (Owner of (Triggering unit)) at DogPoint facing (Facing of (Triggering unit)) degrees
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Special Effect - Create a special effect at DogPoint using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Hero - Set (Last created unit) experience to (Hero experience of (Triggering unit)), Hide level-up graphics
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Hero - Modify Strength of (Last created unit): Set to (Strength of (Triggering unit) (Exclude bonuses))
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Hero - Modify Agility of (Last created unit): Set to (Agility of (Triggering unit) (Exclude bonuses))
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Hero - Modify Intelligence of (Last created unit): Set to (Intelligence of (Triggering unit) (Exclude bonuses))
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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Hero - Give (Item carried by (Triggering unit) in slot (Integer A)) to (Last created unit)
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Unit - Set life of (Last created unit) to (Percentage life of (Triggering unit))%
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Unit - Set mana of (Last created unit) to (Percentage mana of (Triggering unit))%
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Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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Unit - Remove (Casting unit) from the game
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Unit - Create 1 Unit for (Owner of (Triggering unit)) at DogPoint facing (Facing of (Triggering unit)) degrees
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Special Effect - Create a special effect at DogPoint using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Hero - Set (Last created unit) experience to (Hero experience of (Triggering unit)), Hide level-up graphics
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Hero - Modify Strength of (Last created unit): Set to (Strength of (Triggering unit) (Exclude bonuses))
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Hero - Modify Agility of (Last created unit): Set to (Agility of (Triggering unit) (Exclude bonuses))
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Hero - Modify Intelligence of (Last created unit): Set to (Intelligence of (Triggering unit) (Exclude bonuses))
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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Hero - Give (Item carried by (Triggering unit) in slot (Integer A)) to (Last created unit)
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Unit - Set life of (Last created unit) to (Percentage life of (Triggering unit))%
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Unit - Set mana of (Last created unit) to (Percentage mana of (Triggering unit))%
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Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Custom script: call RemoveLocation (udg_DogPoint)
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I need help with 2 things!
1: I want to save the abillities, so u doesn't need to choose them again when u transform back.
2: How to make this to fit with a passive abillity instead, so the hero transform into annother unit 22.00 and then transform back 02.00?
Pllz build up the spells for me, cause I am not the best in triggering
Rep to all who help me!