Hello. I'm trying to make a skill that creates dummy units and then orders them to attack. Shortly after they attack they are removed and more are created. The skill works perfectly, except for a couple things. When the unit's verteces are set to become transparent, only one of the dummy units becomes transparent. Also, when the units are removed, only one of them is removed. I have my triggers set to create the dummy units at the same time. In order to get it to work the way I want it to, will I have to create the dummy units individually and add them to an array or is there an easier method?