- Joined
- Sep 26, 2007
- Messages
- 114
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Teleport 2

Events


Unit - A unit enters Teleport 07 <gen>


Unit - A unit enters Teleport 08 <gen>


Unit - A unit enters Teleport 09 <gen>


Unit - A unit enters Teleport 10 <gen>


Unit - A unit enters Teleport 11 <gen>


Unit - A unit enters Teleport 12 <gen>


Unit - A unit enters Teleport 14 <gen>

Conditions

Actions


Set Temp_Point[1] = Teleport 15 <gen>


Unit - Move (Triggering unit) instantly to Teleport2


Custom script: call RemoveLocation(udg_Temp_Point[1])


Set LeakFixed = (Position of Defend the Warlord 0034 <gen>)


If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack-Move To LeakFixed) else do (Do nothing)


Custom script: call RemoveLocation(udg_LeakFixed)
Teleport

Events


Unit - A unit enters Teleport 01 <gen>


Unit - A unit enters Teleport 02 <gen>


Unit - A unit enters Teleport 03 <gen>


Unit - A unit enters Teleport 04 <gen>


Unit - A unit enters Teleport 05 <gen>


Unit - A unit enters Teleport 06 <gen>


Unit - A unit enters Teleport 13 <gen>

Conditions

Actions


Set Temp_Point[0] = Teleport 16 <gen>


Unit - Move (Triggering unit) instantly to Teleport1


Custom script: call RemoveLocation(udg_Temp_Point[0])


Set LeakFixed = (Position of Defend the King 0021 <gen>)


If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack-Move To LeakFixed) else do (Do nothing)


Custom script: call RemoveLocation(udg_LeakFixed)
Teleport

Events


Unit - A unit enters Teleport 01 <gen>


Unit - A unit enters Teleport 02 <gen>


Unit - A unit enters Teleport 03 <gen>


Unit - A unit enters Teleport 04 <gen>


Unit - A unit enters Teleport 05 <gen>


Unit - A unit enters Teleport 06 <gen>


Unit - A unit enters Teleport 13 <gen>

Conditions

Actions


Set TempPoint[0] = (Center of Teleport 16 <gen>)


Unit - Move (Triggering unit) instantly to TempPoint[0]


Custom script: call RemoveLocation(udg_TempPoint[0])


Set TempPoint[1] = (Position of Defend the King 0021 <gen>)


If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack-Move To TempPoint[1]) else do (Do nothing)


Custom script: call RemoveLocation(udg_TempPoint[1])
Teleport 2

Events


Unit - A unit enters Teleport 07 <gen>


Unit - A unit enters Teleport 08 <gen>


Unit - A unit enters Teleport 09 <gen>


Unit - A unit enters Teleport 10 <gen>


Unit - A unit enters Teleport 11 <gen>


Unit - A unit enters Teleport 12 <gen>


Unit - A unit enters Teleport 14 <gen>

Conditions

Actions


Set TempPoint[0] = (Center of Teleport 15 <gen>)


Unit - Move (Triggering unit) instantly to (Center of Teleport 15 <gen>)


Custom script: call RemoveLocation(udg_TempPoint[0])


Set TempPoint[1] = (Position of Defend the Warlord 0034 <gen>)


If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack-Move To (Position of Defend the Warlord 0034 <gen>)) else do (Do nothing)


Custom script: call RemoveLocation(udg_TempPoint[1])
Teleport

Events


Unit - A unit enters Teleport 01 <gen>


Unit - A unit enters Teleport 02 <gen>


Unit - A unit enters Teleport 03 <gen>


Unit - A unit enters Teleport 04 <gen>


Unit - A unit enters Teleport 05 <gen>


Unit - A unit enters Teleport 06 <gen>


Unit - A unit enters Teleport 13 <gen>

Conditions

Actions


Set Temp_Point[0] = (Center of Teleport 16 <gen>)


Unit - Move (Triggering unit) instantly to (Center of Teleport 16 <gen>)


Custom script: call RemoveLocation(udg_Temp_Point[0])


Set Temp_Point[1] = (Position of Defend the King 0021 <gen>)


If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack Defend the King 0021 <gen>) else do (Do nothing)


Custom script: call RemoveLocation(udg_Temp_Point[1])
If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack-Move To Temp_Point[1]) else do (Do nothing)
If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack Defend the King 0021 <gen>) else do (Do nothing)
Teleport 2

Events


Unit - A unit enters Teleport 07 <gen>


Unit - A unit enters Teleport 08 <gen>


Unit - A unit enters Teleport 09 <gen>


Unit - A unit enters Teleport 10 <gen>


Unit - A unit enters Teleport 11 <gen>


Unit - A unit enters Teleport 12 <gen>


Unit - A unit enters Teleport 14 <gen>

Conditions

Actions


Set Temp_Point[0] = (Center of Teleport 15 <gen>)


Unit - Move (Triggering unit) instantly to Temp_Point[0]


Custom script: call RemoveLocation(udg_Temp_Point[0])


Set Temp_Point[1] = (Position of Defend the Warlord 0034 <gen>)


If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack Defend the Warlord 0034 <gen>) else do (Do nothing)


Custom script: call RemoveLocation(udg_Temp_Point[1])
Teleport

Events


Unit - A unit enters Teleport 01 <gen>


Unit - A unit enters Teleport 02 <gen>


Unit - A unit enters Teleport 03 <gen>


Unit - A unit enters Teleport 04 <gen>


Unit - A unit enters Teleport 05 <gen>


Unit - A unit enters Teleport 06 <gen>


Unit - A unit enters Teleport 13 <gen>

Conditions

Actions


Set Temp_Point[0] = (Center of Teleport 16 <gen>)


Unit - Move (Triggering unit) instantly to Temp_Point[0]


Custom script: call RemoveLocation(udg_Temp_Point[0])


Set Temp_Point[1] = (Position of Defend the King 0021 <gen>)


If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack Defend the King 0021 <gen>) else do (Do nothing)


Custom script: call RemoveLocation(udg_Temp_Point[1])
Teleport

Events


Unit - A unit enters Teleport 01 <gen>


Unit - A unit enters Teleport 02 <gen>


Unit - A unit enters Teleport 03 <gen>


Unit - A unit enters Teleport 04 <gen>


Unit - A unit enters Teleport 05 <gen>


Unit - A unit enters Teleport 06 <gen>


Unit - A unit enters Teleport 13 <gen>

Conditions

Actions


Set Temp_Point[0] = (Center of Teleport 16 <gen>)


Unit - Move (Triggering unit) instantly to Temp_Point[0]


Custom script: call RemoveLocation(udg_Temp_Point[0])


Set Temp_Point[1] = (Position of Defend the King 0021 <gen>)


If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack-Move To Temp_Point[1]) else do (Do nothing)


Custom script: call RemoveLocation(udg_Temp_Point[1])
Teleport 2

Events


Unit - A unit enters Teleport 07 <gen>


Unit - A unit enters Teleport 08 <gen>


Unit - A unit enters Teleport 09 <gen>


Unit - A unit enters Teleport 10 <gen>


Unit - A unit enters Teleport 11 <gen>


Unit - A unit enters Teleport 12 <gen>


Unit - A unit enters Teleport 14 <gen>

Conditions

Actions


Set Temp_Point[0] = (Center of Teleport 15 <gen>)


Unit - Move (Triggering unit) instantly to Temp_Point[0]


Custom script: call RemoveLocation(udg_Temp_Point[0])


Set Temp_Point[1] = (Position of Defend the Warlord 0034 <gen>)


If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack-Move To Temp_Point[1]) else do (Do nothing)


Custom script: call RemoveLocation(udg_Temp_Point[1])
unit leak

Events


Unit - A unit Dies

Conditions

Actions


Unit - Remove (Triggering unit) from the game
