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The promblem is how do you change town hall at the start and replace it with another building to start off with? Also how do u start with different units at the start?
I think its that but im not sure set it to like 1/2
Techtree - Requirements - Levels(it is like 10th row from a bottom in object editor, if you click on Town hall)
You could literally change the actual object data of the peasant / town hall so it looks like the custom units you wish to change.
Alternativelly, you could trigger it:
Events
Game - Elapsed game time is 0.00
Conditions
Actions
Unit group - pick every unit of type Town Hall and do:
Loop - actions
Unit - replace (picked unit) with a unit of type "Zomg_pwnz_hall"
I think its that but im not sure set it to like 1/2
Techtree - Requirements - Levels(it is like 10th row from a bottom in object editor, if you click on Town hall)
Whenever i just change all the stats for the town hall in the games archives my town hall always starts out with the 'call peasants' ability that turns them into militia. I suggest triggering your own starting units if you can, but i don't know how to do that, if you need more help i can look into it though. Good Luck!
Does anybody know if is possible to change the constant containing unit group which is used in trigger Melee initialization, so you can set your own units or it is hardcoded?
Does anybody know if is possible to change the constant containing unit group which is used in trigger Melee initialization, so you can set your own units or it is hardcoded?
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