- Joined
- Aug 1, 2009
- Messages
- 714
It is right to preload a unit by
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Preloading Units
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Events
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Conditions
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Actions
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Set CP = (Center of Center of the BattleField <gen>)
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Unit - Create 1 Holy Footman for Neutral Hostile at CP facing Default building facing degrees
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Unit - Remove (Last created unit) from the game
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Custom script: call RemoveLocation (udg_CP)
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