Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Set Base Coordinates

Events


Unit - A unit Finishes construction

Conditions


(Unit-type of (Triggering unit)) Equal to Castle

Actions


Set MainBaseLocation[(Player number of (Owner of (Triggering unit)))] = (Position of (Constructed structure))
Attack All Command

Events


Player - Player 1 (Red) types a chat message containing -attack as A substring


Player - Player 2 (Blue) types a chat message containing -attack as A substring


Player - Player 3 (Teal) types a chat message containing -attack as A substring


Player - Player 4 (Purple) types a chat message containing -attack as A substring


Player - Player 5 (Yellow) types a chat message containing -attack as A substring


Player - Player 6 (Orange) types a chat message containing -attack as A substring


Player - Player 7 (Green) types a chat message containing -attack as A substring


Player - Player 8 (Pink) types a chat message containing -attack as A substring


Player - Player 9 (Gray) types a chat message containing -attack as A substring


Player - Player 10 (Light Blue) types a chat message containing -attack as A substring


Player - Player 11 (Dark Green) types a chat message containing -attack as A substring


Player - Player 12 (Brown) types a chat message containing -attack as A substring

Conditions

Actions


Set PlayerNumber = (Integer((Substring((Entered chat string), 8, (Length of (Entered chat string))))))


Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)



Loop - Actions




Set TempPoint = MainBaseLocation[PlayerNumber]




Unit - Order (Picked unit) to Attack-Move To TempPoint




Custom script: call RemoveLoc(udg_TempPoint)
Unknown

Events


Player - Player 1 (Red) types a chat message containing -attack as A substring


Player - Player 2 (Blue) types a chat message containing -attack as A substring


Player - Player 3 (Teal) types a chat message containing -attack as A substring


Player - Player 4 (Purple) types a chat message containing -attack as A substring


Player - Player 5 (Yellow) types a chat message containing -attack as A substring


Player - Player 6 (Orange) types a chat message containing -attack as A substring

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Substring((Entered chat string), 9, 11)) Equal to red



Then - Actions




-------- Add here the remove unit group custom script, never remember it lol --------




Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)





Loop - Actions






Unit - Order (Picked unit) to Attack-Move To Red's Base



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Substring((Entered chat string), 9, 12)) Equal to blue





Then - Actions






-------- Add here the remove unit group custom script, never remember it lol --------






Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)







Loop - Actions








Unit - Order (Picked unit) to Attack-Move To Blue's Base





Else - Actions
-------- Etc. for all players --------
