How about helping me solve few problems?
1)It's an old one: when I make custom units in WE and test the map, most of the time the units can't attack each other with normal (melee, ranged etc.) attack doesn't matter friendly or foe!?
- Why does this happen and how to fix it? (if someone wishes I could send a map where this problem occurs)
And it's not because of the option "Combat - Attack - Targets Allowed" - ex. because when two organic units attack each other they rarely go and hit one another.
2)About the "disease cloud" ability:
2.1. How can I make it dispelable, when using spells like Dispel Magic, Disenchant, etc. because now It is not dispelable by the Priest's Dispel Magic spell.
2.2. There's something weird about this ability is it normal for it the longer a unit is exposed to it the more damage to take what I mean is: ex: 0,5 dmg/sec normally but if you stay for more than let's say 15 seconds it begins to drain not only 0,5 per second but 1 dmg/sec, 2 dmg/sec 3 dmg/sec 5 dmg/sec 6 dmg/sec and so it multiplies!?
2.3. How to make it show the buff (I mean not the effect on it but the info like: This unit is diseased it will take damage over time) on the unit with the icon and the text I want it to show!?
3)To make an ability which is supposed to have a chance to turn a target enemy into another unit which should than be under your control! Ex.: Lucantrophy or Zombify to while your unit hits the enemy to have a small chance on every hit to turn the enemy into a werewolf or a zombie - should I use Doom or Dark Conversion as a base?
1)It's an old one: when I make custom units in WE and test the map, most of the time the units can't attack each other with normal (melee, ranged etc.) attack doesn't matter friendly or foe!?
- Why does this happen and how to fix it? (if someone wishes I could send a map where this problem occurs)
And it's not because of the option "Combat - Attack - Targets Allowed" - ex. because when two organic units attack each other they rarely go and hit one another.
2)About the "disease cloud" ability:
2.1. How can I make it dispelable, when using spells like Dispel Magic, Disenchant, etc. because now It is not dispelable by the Priest's Dispel Magic spell.
2.2. There's something weird about this ability is it normal for it the longer a unit is exposed to it the more damage to take what I mean is: ex: 0,5 dmg/sec normally but if you stay for more than let's say 15 seconds it begins to drain not only 0,5 per second but 1 dmg/sec, 2 dmg/sec 3 dmg/sec 5 dmg/sec 6 dmg/sec and so it multiplies!?
2.3. How to make it show the buff (I mean not the effect on it but the info like: This unit is diseased it will take damage over time) on the unit with the icon and the text I want it to show!?
3)To make an ability which is supposed to have a chance to turn a target enemy into another unit which should than be under your control! Ex.: Lucantrophy or Zombify to while your unit hits the enemy to have a small chance on every hit to turn the enemy into a werewolf or a zombie - should I use Doom or Dark Conversion as a base?
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