Basically, for the purposes of my map, a portion of the terrain requires a vast expanse of just grassy fields. No roads, rocky terrain, and forests like most people use - Also, the river patterns are set on the map, so we can't introduce too much water.
In real life it would look like this:
But the big problem is that in-game WarCraft, it looks like this:
My question is, how can we make a terrain designed to be a large field of grass look less like we were just too lazy to terrain? Is there any way to enhance the look while preserving the theme of open fields, like using different grasses?
I've read all the terrain tutorials here and elsewhere, so I feel well-versed on the basics. But none of the generally accepted methods of placing doodads into the natural-looking patterns seem to apply to this particular instance.
In real life it would look like this:
But the big problem is that in-game WarCraft, it looks like this:
My question is, how can we make a terrain designed to be a large field of grass look less like we were just too lazy to terrain? Is there any way to enhance the look while preserving the theme of open fields, like using different grasses?
I've read all the terrain tutorials here and elsewhere, so I feel well-versed on the basics. But none of the generally accepted methods of placing doodads into the natural-looking patterns seem to apply to this particular instance.
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