(HELP!) Model won't load in warcraft 3 editor. Shows black and green cube instead

Level 2
Joined
Oct 19, 2024
Messages
5
Hey there.
back again with another bug.

I've just finished a model for my map and have started working on a ground version as well. I did struggle getting the first one to work but eventually I managed. The same problem has com up again, however I don't know how to fix it this time.

My first error had me placing the custom model and the blps in the same folder then importing them all in game and that seem to fix the cube issue. The second model has the cube issue but it is in the same folder as the first model and blps. I've tried restarting the editor and reloading the map but no dice. I've been writing down all the fixes I've come across in my warcraft bible just in case I come across this again but there's nothing in there yet that can help me fix this.
 

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Level 2
Joined
Oct 19, 2024
Messages
5
Is the texture path correct?
I use the method of leaving only the name of the model when I import. I don't have a normal setup for my warcraft 3 files so I have to make custom folders to store them in. The only imports not working in this list is Avo.mdx, which is the grounded version of the harpy reskin.
 

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I use the method of leaving only the name of the model when I import. I don't have a normal setup for my warcraft 3 files so I have to make custom folders to store them in. The only imports not working in this list is Avo.mdx, which is the grounded version of the harpy reskin.
1. it matters what texture path/s a model uses, not what you think would work for paths. open the model with magos editor to see what are the paths.
2. check the model for errors in the sanity test
 
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