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Help me wiht Oinkerwinkers tutorial

Discussion in 'Modeling & Animation' started by Metabee, Oct 2, 2004.

  1. Metabee

    Metabee

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    I've red Oinkers Geomerge tutorial, read the thing in red, i dont get it.

    Open GeosetMerger.exe.
    For the base file (what to merge on to), choose the headless footman MDL.
    For the geoset file (what to stick on), choose the knight's head.
    For the the output, choose something like FootmanKnightHead.
    For the path, choose "Textures\Knight.blp" (no quotes). To find a path in the future, simply open the model in the previewer, click "Extract (and convert) all textures used by MDX", and look through the list for something with the unit's name.
    Do not check the "Two-sided" box. There are no polygons that need to be seen from both sides here.
    Pick "None" as the type. Here is a description of each each type does.
    Transparent: Any part of the texture's alpha channel with black painted will be invisible.
    Team color: Any part of the texture's alpha channel with black painted will be team-colored.
    None: It will ignore the alpha channel.
    Additive: This is the type of thing used for hero glow.
    For the bone, choose "Box02: Bone_Head" from the list. Those entries are listed as "BoneName: Parent". The reason I set it up like that is that bones themselves are often named undesriptively (Box02) while their helper parents are named clearly.
    Click "Merge" and test to view the result. Your head will probably look relatively unnatural. Just scale/move it in VertexModify, save, and remerge. You can just click merge again after saving instead of setting up all those options again.

    What does he mean by that, what 2 do there?
     
  2. Afronight_76

    Afronight_76

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    i didnt get that either first, the output is the file you want to save it as, not a file you want to open. click on the "..." thing then type in (insert the file you want to name it as here), save.
     
  3. Metabee

    Metabee

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    So i just need a random MDL file?

    And another Question, how can i move the Knights head in the Vertex Modifier. i pressed move but then i dont know what 2 do.
    (i used the tutorial)
     
  4. Mecheon

    Mecheon

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    The output is the file thats created after you merge. Just give any name for it

    To move the head, select the head by dragging over its vertexes, then hold down the right mouse button and move your mouse, the head will also move
     
  5. Metabee

    Metabee

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    I still dont know how 2 merge, but i made the lamp, wna c it?
     
  6. Afronight_76

    Afronight_76

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    whatever you do, if you plan to submit the lamp, change it to make it your own, becuase i already submitted one. :p