- Joined
- Sep 14, 2011
- Messages
- 47
If anyone would be willing, I would really appreciate a hand with this. I've read the tutorials but they haven't been as clear as I would have hoped.
Here's what I've done so far:
1. Exported the texture I want with Magos, as a .tga.
2. Opened it with Photoshop.
3. Selected the area I'd like to have a team color.
4. Doubled clicked the alpha channel and chose "Selected Areas". This turned most of it black, except for a few spots that stayed white in the selection area (weird).
5. Selected all layers and saved as a .tga.
6. Converted to a .blp via warcraft3viewer.
7. Opened my model and replaced all references to the texture with a custom path.
8. Put my texture in a folder according to the same path.
9. Opened the model in Magos (to find that they are now invisible textures).
I'm probably CLOSE but no cigar. Love any help you might have!
Thank-you!
Here's what I've done so far:
1. Exported the texture I want with Magos, as a .tga.
2. Opened it with Photoshop.
3. Selected the area I'd like to have a team color.
4. Doubled clicked the alpha channel and chose "Selected Areas". This turned most of it black, except for a few spots that stayed white in the selection area (weird).
5. Selected all layers and saved as a .tga.
6. Converted to a .blp via warcraft3viewer.
7. Opened my model and replaced all references to the texture with a custom path.
8. Put my texture in a folder according to the same path.
9. Opened the model in Magos (to find that they are now invisible textures).
I'm probably CLOSE but no cigar. Love any help you might have!
Thank-you!