The model is working fine, animations, everything. However, the model is completely team colored, and I know it's not the texture's problem, the alpha layer is completely white. Besides, if I don't upload the texture it still looks the same.
In 3ds max, I had the texture set as a .tga, but of course WC3 won't be using that texture. Could that potentially be causing the problem? If so, how do I fix it?
Thanks.
Edit: Before someone says something like "did you set the texture in the .mdl?", yes, I did. The model was created in Autodesk 3ds max 9 and the texture was created in Adobe Photoshop CS3.
Edit 2: I'm using 'Dex to export the model (which works fine).
In 3ds max, I had the texture set as a .tga, but of course WC3 won't be using that texture. Could that potentially be causing the problem? If so, how do I fix it?
Thanks.
Edit: Before someone says something like "did you set the texture in the .mdl?", yes, I did. The model was created in Autodesk 3ds max 9 and the texture was created in Adobe Photoshop CS3.
Edit 2: I'm using 'Dex to export the model (which works fine).
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