Hello,
I'm working on a map and amongst other things I want to make trade routs in the sense that there is a merchant that patrols the map and when he passes nearby a player's market building that particular player earns gold.
I've been trying to make this happen with a response event to "notices a target in range", but I can't find the event response condition for that, just "targeted unit" and "acquired target".
Am I missing something? Is there an easier way I can make this mechanic happen?
thanks!
Stefan G.
I'm working on a map and amongst other things I want to make trade routs in the sense that there is a merchant that patrols the map and when he passes nearby a player's market building that particular player earns gold.
I've been trying to make this happen with a response event to "notices a target in range", but I can't find the event response condition for that, just "targeted unit" and "acquired target".
Am I missing something? Is there an easier way I can make this mechanic happen?
thanks!
Stefan G.