- Joined
- Jul 25, 2010
- Messages
- 136
When I turn on creep spawning it slows down my computer. Plzzz help
What is wrong about my trigger?
plzzz help
You can just download the map and see it for your self!
Also check if there are errors connecting to spawning
Click the attachment
What is wrong about my trigger?
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Events
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Time - Every 30.00 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(War Factory 0157 <gen> is dead) Equal to True
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Then - Actions
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Set Spawns[1] = (Center of Reg1 <gen>)
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Unit - Create 2 Priest (spawned-strong) for Player 11 (Dark Green) at Spawns[1] facing Default building facing degrees
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Custom script: call RemoveLocation (udg_Spawns[1])
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Else - Actions
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Set Spawns[1] = (Center of Reg1 <gen>)
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Unit - Create 2 Priest (spawned) for Player 11 (Dark Green) at Spawns[1] facing Default building facing degrees
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Custom script: call RemoveLocation (udg_Spawns[1])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Barracks 0161 <gen> is dead) Equal to True
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Then - Actions
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Set Spawns[1] = (Center of Reg1 <gen>)
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Unit - Create Number_Spwn[1] Heaven Warrior (spawned-strong) for Player 11 (Dark Green) at Spawns[1] facing Default building facing degrees
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Custom script: call RemoveLocation (udg_Spawns[1])
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Else - Actions
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Set Spawns[1] = (Center of Reg1 <gen>)
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Unit - Create Number_Spwn[1] Heaven Warrior (spawned) for Player 11 (Dark Green) at Spawns[1] facing Default building facing degrees
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Custom script: call RemoveLocation (udg_Spawns[1])
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Wait 1.00 game-time seconds
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Set move_unit[1] = (Units in Reg1 <gen> owned by Player 11 (Dark Green))
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Set Movements[1] = (Center of Movement Right <gen>)
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Unit Group - Order move_unit[1] to Attack-Move To Movements[1]
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Custom script: call DestroyGroup (udg_move_unit[1])
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Custom script: call RemoveLocation (udg_Movements[1])
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plzzz help
You can just download the map and see it for your self!
Also check if there are errors connecting to spawning
Click the attachment