- Joined
- Nov 30, 2012
- Messages
- 255
Take Aim
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Take Aim
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Take Aim for (Learning Hero)) Equal to 1
Then - Actions
Player - Set the current research level of Take Aim to 1 for (Owner of (Learning Hero))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Take Aim for (Learning Hero)) Equal to 2
Then - Actions
Player - Set the current research level of Take Aim to 2 for (Owner of (Learning Hero))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Take Aim for (Learning Hero)) Equal to 3
Then - Actions
Player - Set the current research level of Take Aim to 3 for (Owner of (Learning Hero))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Take Aim for (Learning Hero)) Equal to 4
Then - Actions
Player - Set the current research level of Take Aim to 4 for (Owner of (Learning Hero))
Else - Actions
Just make an upgrade base on Long Rifle then edit it.