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[HELP] How to ...??

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Aug 7, 2009
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Yeap, as usual: hello
Well, i want to do something like this: When unit (about 5) enter a region, i set up a variable integer which +1 each unit like this. And, after some second, that integer will create a random unit type (which is my choise) when the variable greater than 0. I created some trigger but don't know what's problem at. They do not create unit after x seconds: Trigger:
  • Trigger 1
  • Events
    • Unit - A unit enters Region 1 <gen>
  • Conditions
    • ((Triggering unit) is in Group[1]) Equal to True
  • Actions
    • Set Unit_entered = (Unit_entered + 1)
    • Unit - Remove (Triggering unit) from the game
    • Countdown Timer - Start Time_Int[1] as a One-shot timer that will expire in 10.00 seconds
  • Trigger 2
  • Events
    • Time - Time_Int[1] expires
  • Conditions
  • Actions
    • Trigger - Turn on Trigger 3 <gen>
  • Trigger 3
  • Events
    • Time - Every 0.65 seconds of game time
  • Conditions
    • Unit_entered Greater than 0
  • Actions
    • Set WARRIORS[1] = Footman
    • Set WARRIORS[2] = Priest
    • Set WARRIORS[3] = Rilfeman
    • Unit - Create 1 WARRIORS[(Random integer number between 1 and 3)] for Player 1 (Red) at (Center of Region1 <gen>) facing Default building facing degrees
    • Set Unit_entered = (Unit_entered - 1)
Hope i can spread some rep for some useful hope :ogre_haosis: Thanks
 
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